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Lesson 1 Principles of Visual Design &
Communication
Design
Principles for Visual Communication
This module is a visual communication via diagrams,
sketches, charts, photographs, video, and animation is fundamental to the
process of exploring concepts and disseminating information. The most-effective
visualizations capitalize on the human facility for processing visual
information, thereby improving comprehension, memory, and inference. Such
visualizations help analysts quickly find patterns lurking within large data
sets and help audiences quickly understand complex ideas.
Course Learning Outcome
At the end of the lesson, you should be able to:
1. Describe basic visual design
principles
Business communicators don’t
always have access to a graphic artist. In the event that you as communicator
find yourself needing to create visuals that dazzle without the help of a
graphic artist, here are a few basic principles of visual design you can keep
in your back pocket.
Contrast
Contrast is when two aspects of an
image are strikingly different from one another, like dark and light. Contrast
is an important principle in visual design and helps highlight the important
part of the image. It adds “weight” to your design and guides the viewer’s eye
to what you want them to see.
Alignment
Alignment creates a sharp, linear
order to the elements of your visual, so they all have a connection to each
other. If objects are closer together, the viewer assumes that they’re related.
In the first image of trees below, we see six trees that are in two rows even
though they’re not precisely linear. In the second image, we perceive two
groups of three.
Hierarchy
If there are multiple elements in a design, more visual “weight” should be
given to the most important part of the graphic. Establish the most essential
part of the graphic first, and then fill in the rest with the less important
parts.
Repetition and Pattern
Repetition strengthens the overall design and ties together elements to make
them more consistent. This technique is often used in branding to make items
more recognizable.
Color
Color
is an important choice in visual
communication because each color has a
meaning. If you’re following brand guidelines, your colors will reinforce your
brand, but if not, you might want to consider some
of the universal associations
that go along with each color. Green tends
to conjure images of the environment,
while red symbolizes anger, and
yellow, happiness. Which of these roses
looks cold to you?
Xerox dug deep into why color is
important in communication. Check out their two-page cheat sheet to learn more
about how to leverage color for the best effect in your presentation.
Balance and Space
Keeping
the elements of your design
balanced gives the design some form and stability.
Even spacing makes it look professional
and attractive, but that
doesn’t mean it needs to be
symmetrical. It can be asymmetrical,
with larger items in the upper left corner balancing out smaller
ones in the lower right, and so on.
Leaving open or “negative” space
ensures that your visual isn’t cluttered and can highlight the important parts
of a design. As we mentioned in our adopted standards above, simplicity is your
friend!
Font
Design doesn’t stop at the picture. Fonts have everything to do with your
audience’s engagement with
your communication. Take a look at this font
and decide if it’s easy to read:
You can tell what it says; however,
reading this font for too long could get taxing, especially on a screen. Is this
next font easier to read?
Your audience won’t continue to read
your communication if you’ve chosen a font that’s difficult to read.
In addition to legibility,
there’s a question of style. How do you feel about these lines of text and how
they work together?
They’re just words, but they’re very
visual; the use of color and different fonts draws your attention to the words
“dream it” and “do it.”
Business communicators aren’t
necessarily graphic artists, but a good command of a graphic designer’s visual
design techniques will help you evaluate your visual media and decide if it’s
going to support your message. These aren’t all the visual design principles a
graphic designer employs, of course, but for our purposes, they’re a good place
to start.
References
Visual Design
Principles by Joel Marsh
Beginning
Graphic Design: Fundamentals of Design from Goodwill Community
Foundation, Inc.
Lesson 2 Characteristics of
Digital & Traditional Graphics
Visual identity graphic design
This module is a visual character, visual
computerization and visual parts of brand
character that go about as the
substance of a brand to pass on those
tricky qualities through
pictures, shapes and concealing.
A brand is a connection between a
business or association and its crowd. A brand character is the means by which
the association imparts its character, tone and quintessence, just as
recollections, feelings and encounters.
Course Learning Outcome
At
the end of the lesson, you should be able to:
1.
Familiar of vectoring images.
2.
Explain the uses of digital graphics.
Digital Graphics - pictures of
drawings, outlines, graphs, photos, sketches, or route catches that have been
made or altered on a PC or other computerized gadget
Uses of Digital Graphics
• Commercial (marketing products)
• Entertainment
(movies, music, plays, sports)
• Informational/educational
• News
• Public Service Announcements (PSAs)
Bitmap or
Raster Graphic Made up of pixels. They lose clarity when enlarged.
Example of Raster Digital
photographs and images created with a paint software editing program.
Vector
Made with scientific equations to
characterize lines, bends, and shapes. Try not to lose their lucidity when
expanded (goals free).
Example of Vector
Corporate logos are often
designed in draw programs, so they can be enlarged or reduced to any size.
PPI
Refers to pixels per inch. It is
a unit of measure for bitmap images and the devices that display them
electronically. The higher it is the higher quality image.
Resolution and File Size
Resolution is defined as the
clarity of the image. The higher the resolution, the larger the size of the
file.
Indexed Color Depth
8 bit
image with a color depth of 256 colors
Full Color Depth
24 bit image with a color depth
of 16.7 million colors
Paint Program
Programs that allow the user to
create and edit bitmapped graphics
Draw Program
Programs that allow the user to
create or edit vector graphics
Color Depth
the number of distinct colors an
image can contain, or the number of bits per pixel that can be displayed on a
computer screen
Analogous Color Scheme
colors side by side on the color
wheel
Complementary Color Scheme
opposite colors on the color
wheel
Opacity
the amount something can be seen
through
Lossless compression
a process of reducing a file's
size without losing any pixel information
Lossy compression
a process of reducing a file's
size by altering and/or eliminating some pixels
References
Characteristics of Digital
Graphics by Mila Jones
Cann 2018
https://99designs.com/blog/tips/types-of-graphic-design/
Lesson 3 Color Theory & Familiarization in
Media Elements
This module is both the science
and art of using color. It explains how humans perceive color; and the visual
effects of how colors mix, match or contrast with each other. Color theory also
involves the messages colors communicate; and the methods used to replicate
color.
In color theory, colors are
organized on a color wheel and grouped into 3 categories: primary colors,
secondary colors and tertiary colors.
Course Learning Outcomes
At
the end of the lesson, you should be able to:
1.
Familiar of color theory
2.
Discuss how to mix and match color
Understanding color
Color
is perception. Our eyes see something (the sky, for example),
and data sent from our
eyes to our brains tells us it’s a certain color (blue). Objects reflect light in
different combinations of wavelengths. Our
brains pick up on those wavelength combinations and translate them into the phenomenon we call color.
RGB: the additive color mixing model
Additive color
mixing.
Mixing
light—or the additive color mixing model—allows
you to create colors by mixing red, green and blue light sources of various
intensities. The more light you add, the brighter the color mix becomes. If you
mix all three colors of light, you get pure, white light. TVs, screens and
projectors use red, green and blue (RGB) as their primary colors, and then mix
them together to create other colors.
CMYK: the subtractive color mixing model
Any color you see on a physical surface (paper, signage, packaging,
etc.) uses
the subtractive color mixing model. Most
people are more familiar with this color model. In this case, “subtractive”
simply refers to the fact that you subtract the light from the paper by adding
more color.
Traditionally, the primary colors used in subtractive process were red, yellow
and blue, as these were the colors painters mixed to get all
other hues. As color printing emerged, they were subsequently replaced with cyan,
magenta, yellow
and key/black (CMYK), as this color combo enables
printers to produce a wider variety of
colors on paper.
Since printing uses the subtractive color mixing method,
getting accurate color reproduction can only be achieved by using CMYK. Using
RGB will not only result in inaccurate color, but a big bill from your printer
when you’re forced to ask them to reprint your entire run.
The color wheel–
Understanding the color wheel and color harmonies (what
works, what doesn’t and how color
communicates) is just as exciting as that new box of crayons. No really.
Being able to understand the terms and processes
that go along with color will help you
knowledgeably communicate your vision
with your designer, printer, or even (maybe)
an Apple
Store Genius.
Color wheel basics
The first color wheel was designed
by Sir Isaac Newton in 1666 so it absolutely predates your introduction to it
in kindergarten. Artists and designers still use it to develop color harmonies,
mixing and palettes.
The color wheel consists of three primary
colors (red, yellow, blue), three
secondary colors (colors created when
primary colors are mixed: green,
orange, purple) and
six tertiary colors (colors made from
primary and secondary colors, such as blue-green or red-violet).
Draw a line through the center of the wheel, and you’ll
separate the warm colors (reds,
oranges, yellows) from cool colors (blues,
greens, purples).
Warm colors are generally
associated with energy, brightness, and action, whereas cool colors are often identified
with calm, peace, and serenity.
When you recognize that color
has a temperature, you can understand how choosing all warm or all cool colors
in a logo or on your website can impact your message.
Hue, shade, tint and tone
Let’s go back to that 64-pack of crayons from our first
day of school. (Remember “raw umber”? What is
an umber anyway, and is
it actually better raw than cooked?) Anyway, you might be wondering, how we got from the twelve
colors on our original color wheel to all
those crayons? That’s where tints, shades,
and tones come in.
Simply put, tints, tones and
shades are variations of hues, or
colors, on the color wheel. A tint is
a hue to which white has been added. For example, red + white = pink.
A shade is a
hue to which black has been added. For example, red + black = burgundy.
Finally, a tone is a color to which black and
white (or grey) have been added. This darkens the original hue while making the
color appear more subtle and less intense.
Color schemes
Using the color
wheel, designers develop a color
scheme for marketing materials.
Complementary colors
Complementary colors are opposites
on the color wheel—red and green, for example.
Logo design by Wiell for Pepper Powered
Because there’s a sharp contrast
between the two colors, they can really make imagery pop, but overusing them
can get tiresome.
Analogous colors
Analogous
colors sit next to one another on
the color wheel—red, orange and yellow, for example. When
creating an analogous color
scheme, one color will dominate, one will support and another will accent. In business,
analogous color schemes are not only pleasing to the eye, but can effectively
instruct the consumer where and how to take
action.
The Tostitos website uses an
analogous color scheme. Notice the bright orange navigation bar draws the eye
to explore the site, and accent-colored links at the bottom direct hungry
consumers with the munchies to “Buy Online.”
Triadic colors
Triadic
colors are evenly spaced around the
color wheel and tend to be very bright
and dynamic. Using a triadic color
scheme in your marketing creates visual contrast and harmony simultaneously, making
each item stand out while making
the overall image pop. The logo uses
this color scheme quite successfully.
Three words: branding, marketing and sales.
With this basic knowledge about
colors and color schemes, you’re prepared to make effective branding decisions.
Like what color
your logo should be. Or the emotions that
colors evoke in
a consumer and the psychology
behind color choices on your website.
.
Not only can knowledge of
color theory guide you in your own marketing, it can also help you better
understand what your competition is doing.
Reference
The fundamentals of understanding
color theory Kris Decker 2015
https://99designs.com/blog/tips/the-7-step-guide-to-understanding-color-theory/
Lesson 4 Interpretation of Creative Information,
Scripts & Images
This
Module is imaginative
perception in central of procedure
fundamental reality creation. It is the way toward utilizing your idea capacity to intentionally envision, make
and draw in to yourself that which you expect to involvement in your life. Acing inventive representation awards you
direct authority over your
considerations at the intuitive level. While there are a few different
ways to program the intuitive personality, perception is the best and its outcomes the most quick.
Course Learning Outcome
At
the end of the lesson, you should be able to:
1.
Enable to harness
the creative
power of your thoughts.
2.
Visualizing intentions for reality creation:
Relax - Imagine - Feel - Believe -
Detach.
Relax: The
initial step is to loosen up your body and void your psyche. Locate an
agreeable seat, sit upstanding, inhale profoundly and consistently, check down
gradually from 25 to 1 while loosening up the entirety of your muscle bunches
from head to toe. Void your psyche by concentrating on your relaxing.
Imagine: The second step in the innovative representation procedure is figuring out how to envision your
proposed result. Your creative mind is
the motor of your contemplations.
It changes
over your idea control into mental pictures.
Envision your optimal reality right now, breath life into your photos as though viewing a motion picture, concentrate your considerations with laser like exactness and enjoy every one of your faculties.
Feel: The third step is to truly feel
what it would feel like on the off chance that you previously had what you have
rationally picked in the present physical minute. Where creative mind is the
motor of your considerations, your emotions are the fuel. Your e- movements are
vitality moving - they breath life into your pictures.
Believe: The fourth step is to accept
that you as of now have
your psychological expectations right now.
The expressions of Jesus Christ were sure about this in Mark 11:24, "What things soever you request when you ask, accept that you
get them, and you will have them". This isn't about unrealistic reasoning or deceiving yourself. It is tied
in with knowing the logical truth behind reality
creation and having the sort of confidence
that is the "proof of things not seen".
Detach: The fifth and last advance in
the innovative representation procedure can't be accentuated enough -
separation. Separate yourself from the result you mean to see show in your
life. At whatever point you are appended to a person or thing, you viably strip
yourself of your real capacity to intentionally make the existence you pick.
You can't be thankful or feel unlimited love or appreciate true serenity when
you are connected to the unfurling of a particular result, so isolate, confine,
disconnect.
Practice is Key: You should rehearse,
practice, practice. Put aside a period every day for your imaginative
perceptions, ideally once toward the beginning of the day after
waking and once in the prior
night you rest. Both these occasions are perfect as your brain is as of now in
a semi-loosened up state. When you have aced this straightforward five stage
process, you will see your life changing in supernatural ways.
Getting On
With It: When you have
finished the procedure, continue ahead
with the remainder of your day. To take yourself back to a
typical waking state, basically keep on breathing profoundly and musically and check up from 1 to 5 deliberately waking
yourself from the casual
state and gradually opening your eyes. On the other hand, on the
off chance that you are picturing while in bed, you can enable yourself to float
off to rest in spite of the fact that it is
perferable that you don't.
Leave the How
up to the Universe: The
focal point of your representations must be on the result, not the procedure. When you acknowledge reality with regards to your idea control and that you are unified
with the One Universal Mind, you
will have the option to discharge any need to control the procedure. Training the omniscient Universe "how" you need things to come about is revealing to Omniscience that you know better.
Take Inspired
Action: Despite the fact that the inventive perception procedure is one dependent on unwinding, physical
activity is required to effectively
show your psychological
expectations. The way to making
a move is to make just
roused move. This isn't to sit and
trust that the famous penny
will drop and nor is it to
go around in an excited
state doing all that you can consider
doing with the expectation that something works. It is tied
in with being quiet and purposeful in
the move you make, realizing that it is taking you toward your planned result. It is tied in with tuning in to your instinct and following your normal impulse.
The Mind
Works With Feedback: The more input
you give your mind the simpler it is to acknowledge and disguise another idea. In the event that you
are new to the possibility
that you make your world with your considerations,
at that point it is common that your
brain may request some verification. It is an incredible act of pure trust to go from the conviction that "things simply transpire" to "I get things going".
This is the reason it is ideal to begin with something basic.
Reference
Tania Kotsos 2010,Creative Visualization https://libguides.library.curtin.edu.au/c.php?g=388681&p=2688784
VISUAL GRAPHIC DESIGN NC III
INFORMATION AND COMMUNICATION
TECHNOLOGY (ICT) SECTOR
TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITY
East Service
Road, South Superhighway, Taguig City, Metro Manila
TABLE OF
CONTENTS ICT SECTOR
VISUAL GRAPHIC DESIGN
NATIONAL CERTIFICATE LEVEL
III
SECTION 1 ■
VISUAL GRAPHIC DESIGN NC III
Page No.
SECTION 2
QUALIFICATION
■ COMPETENCY
STANDARDS
2 - 59
·
Basic Competencies
2 – 20
·
Common Competencies
21 - 28
·
Core Competencies
29 - 59
SECTION 3
■ TRAINING STANDARDS
60 - 67
3.1 Curriculum Design
60 – 63
3.2 Training Delivery
64
3.3 Trainee Entry Requirements
65
1
|
3.4 List
of Tools, Equipment and
Materials 65
3.6 Trainers Qualification 67
3.7 Institutional Assessment 67
SECTION 4 ■
NATIONAL ASSESSMENT AND
CERTIFICATION ARRANGEMENTS 68
COMPETENCY MAP 69
ACKNOWLEDGEMENT 73
TRAINING REGULATIONS FOR
VISUAL GRAPHIC DESIGN NC III
Section 1 VISUAL GRAPHIC DESIGN NC III QUALIFICATIONS
The VISUAL GRAPHIC DESIGN NC III Qualification
consists of competencies that a person must achieve to design and develop
visual graphic designs for (i) print media; (ii) electronic media; (iii)
product packaging; and (iv) booth and product/window display.
This
Qualification is packaged from the competency map of the Information and
Communication Technology Industry (Service sector) as shown in Annex A.
The units of
competency comprising this qualification include the following:
|
Code |
BASIC COMPETENCIES |
|
5 00 311 1 09 |
Lead
workplace communication |
|
5 00 311 1 10 |
Lead small teams |
|
5 00 311 1 11 |
Develop and practice negotiation skills |
|
5 00 311 1 12 |
Solve problems related to work activities |
|
5 00 311 1 13 |
Use mathematical concepts and techniques |
|
5 00 311 1 14 |
Use relevant technologies |
|
Code |
COMMON
COMPETENCIES |
|
ICT315202 |
Apply
quality standards |
|
ICT311203 |
Perform computer operations |
|
Code |
CORE COMPETENCIES |
|
ICT213301 |
Develop
design studies |
|
ICT213302 |
Create
vector graphics using a graphics application |
|
ICT213303 |
Create
raster graphics using a graphics application |
|
ICT213304 |
Develop
designs for print media |
|
ICT213305 |
Develop
designs for electronic media |
|
ICT213306 |
Develop
designs for product packaging |
|
ICT213307 |
Design
booth and product/window display |
A person who has achieved this
Qualification can be employed in any or more of the following:
·
Visual
graphic artist
·
Creative/Art director
·
Layout artist
·
Graphic designer
·
Web designer
·
Visual
graphic multimedia artist
·
Booth
and product/window display designer
SECTION 2 COMPETENCY STANDARDS
This section gives the
details of the contents of the basic, common and core units of competency
required in VISUAL GRAPHIC DESIGN NC
III.
BASIC COMPETENCIES
UNIT OF COMPETENCY: LEAD WORKPLACE COMMUNICATION UNIT CODE : 500311109
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required to lead in the
dissemination and discussion of ideas, information and issues in the workplace.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized
terms are elaborated in the Range of
Variables |
|
|
1.
Communicate |
1.1. |
Appropriate
communication
method is selected |
|
information about
workplace processes |
1.2. 1.3. |
Multiple
operations involving several topics areas are communicated accordingly Questions are used to gain extra information |
|
|
1.4. |
Correct sources of information are identified |
|
|
1.5. |
Information is selected and organized correctly |
|
|
1.6. |
Verbal and
written reporting is undertaken when |
|
|
|
required |
|
|
1.7. |
Communication
skills are maintained in all situations |
|
2. Lead
workplace |
2.1. |
Response to
workplace issues are sought |
|
discussions |
2.2. |
Response to
workplace issues are provided |
|
|
|
immediately |
|
|
2.3. |
Constructive
contributions are made to workplace |
|
|
|
discussions on such issues as production, quality |
|
|
|
and safety |
|
|
2.4. |
Goals/objectives
and action plan undertaken in the |
|
|
|
workplace are communicated |
|
3. Identify
and |
3.1. |
Issues and
problems are identified as they arise |
|
communicate issues arising in the workplace |
3.2. |
Information regarding
problems and issues are organized coherently to ensure clear and effective
communication |
|
|
3.3. |
Dialogue is initiated with appropriate personnel |
|
|
3.4. |
Communication
problems and issues are raised as |
|
|
|
they arise |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Methods of
communication |
1.1. 1.2. |
Non-verbal gestures Verbal |
|
|
1.3. |
Face to face |
|
|
1.4. |
Two-way radio |
|
|
1.5. |
Speaking to groups |
|
|
1.6. |
Using telephone |
|
|
1.7. |
Written |
|
|
1.8. |
Internet |
EVIDENCE GUIDE
|
1. Critical aspects of
Competency |
Assessment requires evidence that the candidate: 1.1.
Dealt with a range of communication/information at
one time 1.2.
Made constructive contributions in workplace issues 1.3.
Sought workplace issues effectively 1.4.
Responded to workplace issues promptly 1.5.
Presented information clearly and
effectively written form 1.6.
Used appropriate sources of information 1.7.
Asked appropriate questions 1.8.
Provided accurate information |
|
|
2.
Underpinning |
2.1. |
Organization requirements for written and |
|
knowledge |
|
electronic communication methods |
|
|
2.2. |
Effective verbal communication methods |
|
3. Underpinning Skills |
3.1. |
Organize information |
|
|
3.2. |
Understand and convey intended meaning |
|
|
3.3. |
Participate in variety of workplace discussions |
|
|
3.4. |
Comply with
organization requirements for the use |
|
|
|
of written and electronic communication methods |
|
4. Resource Implications |
The following resources MUST be provided: 4.1.
Variety of Information 4.2.
Communication tools 4.3.
Simulated workplace |
|
|
5. Methods of Assessment |
Competency may be assessed through: 5.1.
Competency in this unit must be assessed through 5.2.
Direct Observation 5.3.
Interview |
|
|
6. Context for Assessment |
6.1. |
Competency may be assessed
in the workplace or in simulated workplace environment |
UNIT OF COMPETENCY: LEAD SMALL TEAMS UNIT CODE : 500311110
UNIT DESCRIPTOR : This unit covers the
knowledge, skills and attitudes to lead
small teams including setting
and maintaining team and individual performance standards.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Provide team leadership |
1.1. Work requirements are identified and
presented to team members 1.2. Reasons for instructions
and requirements are communicated
to team members 1.3. Team members’ queries and
concerns are recognized, discussed and dealt
with |
|
2. Assign responsibilities |
2.1.
Duties, and responsibilities are allocated having regard to the skills, knowledge and
aptitude required to properly undertake the assigned task and according to
company policy 2.2. Duties are allocated
having regard to individual preference, domestic and personal considerations, whenever possible |
|
3. Set performance
expectations for team members |
3.1. Performance expectations
are established based on client needs and according to assignment requirements 3.2.
Performance expectations are based on individual team members duties and area of responsibility 3.3. Performance expectations
are discussed and disseminated to individual team members |
|
4. Supervise team
performance |
4.1. Monitoring of performance takes place against
defined performance criteria and/or assignment instructions and corrective
action taken if required 4.2. Team members are provided
with feedback, positive support
and advice on strategies to overcome any deficiencies 4.3.
Performance issues which cannot be rectified or addressed within the
team are referenced to appropriate
personnel according to employer policy 4.4. Team members are kept
informed of any changes in the
priority allocated to assignments or tasks which might impact on
client/customer needs and satisfaction 4.5.
Team operations are monitored to ensure that employer/client needs
and requirements are met 4.6. Follow-up communication is
provided on all issues affecting the team 4.7. All relevant documentation
is completed in accordance with
company procedures |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Work requirements |
1.1. |
Client Profile |
|
|
1.2. |
Assignment instructions |
|
2. Team member’s concerns |
2.1. |
Roster/shift details |
|
3. Monitor |
3.1. |
Formal
process |
|
performance |
3.2. |
Informal process |
|
4. Feedback |
4.1. |
Formal process |
|
|
4.2. |
Informal process |
|
5. Performance issues |
5.1. |
Work output |
|
|
5.2. |
Work quality |
|
|
5.3. |
Team participation |
|
|
5.4. |
Compliance with workplace protocols |
|
|
5.5. |
Safety |
|
|
5.6. |
Customer service |
EVIDENCE GUIDE
|
1. Critical Aspects of
Competency |
Assessment requires evidence that the candidate: 1.1.
Maintained or improved individuals and/or team performance given a
variety of possible scenario 1.2.
Assessed and monitored team and individual performance against set criteria 1.3.
Represented concerns of a team and individual to next level of management or appropriate
specialist and to negotiate on their behalf 1.4.
Allocated duties and responsibilities, having regard to individual’s
knowledge, skills and aptitude and the needs of the tasks to be performed 1.5.
Set and communicated performance expectations for a range
of tasks and duties within the team and provided feedback to team members |
|
|
2.
Underpinning |
2.1. |
Company
policies and procedures |
|
Knowledge |
2.2. |
Relevant legal requirements |
|
|
2.3. |
How performance expectations are set |
|
|
2.4. |
Methods of Monitoring Performance |
|
|
2.5. |
Client expectations |
|
|
2.6. |
Team
member’s duties and responsibilities |
|
3.
Underpinning |
3.1. |
Communication
skills required for leading teams |
|
Skills |
3.2. |
Informal performance counseling skills |
|
|
3.3. |
Team building skills |
|
|
3.4. |
Negotiating
skills |
|
4. Resource Implications |
The following resources MUST be provided: 4.1.
Access to relevant workplace or appropriately simulated environment
where assessment can take place 4.2.
Materials relevant to the proposed activity or task |
|
|
5. Methods of Assessment |
Competency may be assessed through: 5.1.
Direct observations of work activities of the individual member in relation to the work activities of the group 5.2.
Observation of simulation and/or role play involving the participation of individual member
to the attainment of organizational goal 5.3.
Case studies and scenarios as a basis for discussion of issues and strategies in teamwork |
|
|
6. Context of Assessment |
6.1. |
Competency assessment may
occur in workplace or any appropriately simulated environment |
|
|
6.2. |
Assessment
shall be observed while task are being |
|
|
|
undertaken whether individually or in-group |
UNIT OF
COMPETENCY: DEVELOP AND PRACTICE NEGOTIATION SKILLS UNIT CODE : 500311111
UNIT DESCRIPTOR : This unit covers the skills,
knowledge and attitudes
required to collect
information in order to negotiate to a desired outcome and participate in the
negotiation.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
|
1. Plan negotiations |
1.1 |
Information
on preparing
for negotiation is |
|
|
|
identified and included in the plan |
|
|
1.2 |
Information on creating non verbal environments |
|
|
|
for positive negotiating is identified and included in |
|
|
|
the plan |
|
|
1.3 |
Information on active listening is identified and |
|
|
|
included in the plan |
|
|
1.4 |
Information on different questioning techniques is |
|
|
|
identified and included in the plan |
|
|
1.5 |
Information is checked to ensure it is correct and up- |
|
|
|
to- date |
|
2. Participate in |
2.1 |
Criteria for successful outcome are agreed upon by |
|
negotiations |
|
all parties |
|
|
2.2 |
Desired outcome of all parties are considered |
|
|
2.3 |
Appropriate language is used throughout the |
|
|
|
negotiation |
|
|
2.4 |
A variety of questioning techniques are used |
|
|
2.5 |
The issues and processes are documented and |
|
|
|
agreed upon by all parties |
|
|
2.6 |
Possible solutions are discussed and their viability |
|
|
|
assessed |
|
|
2.7 |
Areas for agreement are confirmed and recorded |
|
|
2.8 |
Follow-up action is agreed upon by all parties |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1.
Preparing for |
1.1 |
Background information on other parties to the
negotiation Good understanding of
topic to be negotiated Clear understanding of desired outcome/s Personal
attributes 1.4.1
self awareness 1.4.2
self esteem 1.4.3
objectivity 1.4.4
empathy 1.4.5
respect for others Interpersonal skills 1.5.1
listening/reflecting 1.5.2
non verbal communication 1.5.3
assertiveness 1.5.4
behavior labeling 1.5.5
testing understanding 1.5.6
seeking information 1.5.7
self disclosing Analytic skills 1.6.1
observing differences between content
and process 1.6.2
identifying bargaining information 1.6.3
applying strategies to manage process 1.6.4
applying steps in negotiating process 1.6.5
strategies to manage conflict 1.6.6
steps in negotiating process 1.6.7
options within organization and externally for resolving conflict |
|
negotiation |
|
|
|
|
1.2 |
|
|
|
1.3 |
|
|
|
1.4 |
|
|
|
1.5 |
|
|
|
1.6 |
|
|
2. Non-verbal |
2.1 |
Friendly reception |
|
environments |
2.2 |
Warm and welcoming room |
|
|
2.3 |
Refreshments offered |
|
|
2.4 |
Lead in conversation before negotiation begins |
|
3. Active listening |
3.1 |
Attentive |
|
|
3.2 |
Don’t interrupt |
|
|
3.3 |
Good posture |
|
|
3.4 |
Maintain eye contact |
|
|
3.5 |
Reflective listening |
|
4. Questioning |
4.1 |
Direct |
|
techniques |
4.2 |
Indirect |
|
|
4.3 |
Open-ended |
EVIDENCE GUIDE
|
1. |
Critical Aspects
Competency |
of |
Assessment requires evidence that the candidate: 1.1
Demonstrated sufficient knowledge of the factors influencing
negotiation to achieve agreed outcome 1.2
Participated in negotiation with at least one person to achieve an agreed
outcome |
|
2. |
Underpinning Knowledge and
Attitude |
2.1
Codes of practice and guidelines for the organization 2.2
Organizations policy and procedures for negotiations 2.3
Decision making and conflict resolution strategies procedures 2.4
Problem solving strategies on how to deal with unexpected questions and attitudes during negotiation 2.5
Flexibility 2.6
Empathy |
|
|
3. Underpinning Skills |
3.1
Interpersonal skills to develop rapport with other parties 3.2
Communication skills (verbal and listening) 3.3
Observation skills 3.1 Negotiation skills |
||
|
4. Resource Implications |
The following resources MUST be provided: 4.1
Room with facilities necessary for the negotiation process 4.2
Human resources (negotiators) |
||
|
5. Methods of Assessment |
Competency may be assessed through: 5.1
Observation/demonstration and questioning 5.2
Portfolio assessment 5.3
Oral and written questioning 5.4
Third party report |
||
|
6. Context for Assessment |
6.1 Competency to be
assessed in real work environment or in a simulated workplace setting. |
||
UNIT OF COMPETENCY: SOLVE PROBLEMS RELATED TO WORK ACTIVITIES
UNIT CODE : 500311112
UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes
required to
solve problems in the workplace including the application of problem solving
techniques and to determine and resolve the root cause of problems.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Identify the problem |
1.1.
Variances are identified from normal operating parameters; and product quality 1.2.
Extent, cause and nature are of the problem are
defined through observation, investigation
and analytical techniques 1.3.
Problems are clearly stated and specified |
|
2. Determine fundamental causes of the problem |
2.1.
Possible causes are identified based on experience and the use of
problem solving tools / analytical techniques. 2.2.
Possible cause statements are developed based on findings 2.3.
Fundamental causes are identified per results of investigation conducted |
|
3. Determine
corrective action |
3.1.
All possible options are considered for resolution
of the problem 3.2.
Strengths and weaknesses of possible options are considered 3.3.
Corrective actions are determined to resolve the problem and possible
future causes 3.4.
Action plans are developed identifying
measurable objectives, resource needs and timelines in accordance with safety
and operating procedures |
|
4. Provide recommendation/s to manager |
4.1.
Report on recommendations are prepared 4.2.
Recommendations are presented to appropriate personnel. 4.3.
Recommendations are followed-up, if
required |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Analytical techniques |
1.1. 1.2. 1.3. 1.4. 1.5. 1.6. 1.7. |
Brainstorming
Intuitions/Logic Cause and
effect diagrams Pareto analysis SWOT analysis Gant
chart, Pert CPM and graphs Scatter grams |
|
2. Problem |
2.1. 2.2. 2.3. 2.4. |
Non – routine process and quality problems Equipment
selection, availability and failure Teamwork and work allocation problem Safety and emergency
situations and incidents |
|
3. Action plans |
3.1. 3.2. 3.3. 3.4. 3.5. 3.6. 3.7. 3.8. |
Priority
requirements Measurable objectives Resource requirements Timelines Co-ordination
and feedback requirements Safety requirements Risk
assessment Environmental requirements |
EVIDENCE GUIDE
|
1. Critical Aspects of
Competency |
Assessment requires evidence that the candidate: 1.1.
Identified the problem 1.2.
Determined the fundamental causes of the problem 1.3.
Determined the correct / preventive
action 1.4.
Provided recommendation to manager These aspects may be best
assessed using a range of scenarios / case studies / what ifs as a stimulus
with a walk through forming part of the response. These assessment activities
should include a range of problems, including new, unusual and improbable
situations that may have happened. |
|
2. Underpinning Knowledge |
2.1.
Competence includes a thorough knowledge and understanding of the
process, normal operating parameters, and product quality to recognize non-
standard situations 2.2.
Competence to include the ability to apply and explain, sufficient
for the identification of fundamental cause, determining the corrective action and provision of recommendations 2.2.1. Relevant equipment and
operational processes 2.2.2. Enterprise goals, targets
and measures 2.2.3.Enterprise quality, OHS and environmental requirement 2.2.4. Principles of decision
making strategies and techniques 2.2.5. Enterprise information
systems and data collation 2.2.6. Industry codes and standards |
|
3. Underpinning Skills |
3.1.
Using range of formal problem solving techniques 3.2.
Identifying and clarifying the nature of the problem 3.3.
Devising the best solution 3.4.
Evaluating the solution 3.5.
Implementation of a developed plan to rectify the problem |
|
4. Resource Implications |
4.1.
Assessment will require access to
an operating plant over an
extended period of time, or a suitable method of gathering evidence of
operating ability over a range of situations. A bank of scenarios / case
studies / what ifs will be required as well as bank of questions which will
be used to probe the reason behind the observable action. |
|
5. Methods of Assessment |
Competency may be assessed
through: 5.1.
Case studies on solving problems in the workplace 5.2.
Observation The unit will be assessed
in a holistic manner as is practical and may be integrated with the
assessment of other relevant units of competency. Assessment will occur over
a range of situations, which will include disruptions to normal, smooth
operation. Simulation may be required to allow for timely assessment of parts
of this unit of competency. Simulation should be based on the actual
workplace and will include walk through of the relevant competency components. |
|
6. Context of Assessment |
6.1. In all workplace, it may be appropriate to
assess this unit concurrently with
relevant teamwork or operation units. |
UNIT OF COMPETENCY: USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
UNIT CODE : 500311113
UNIT DESCRIPTOR : This unit covers the
knowledge, skills and attitudes
required in the application of
mathematical concepts and techniques.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Identify
mathematical tools and techniques to solve problem |
1.1
Problem areas are identified based on given condition 1.2
Mathematical techniques are
selected based on the given problem |
|
2. Apply mathematical procedure/solution |
2.1
Mathematical techniques are applied based on the problem identified 2.2
Mathematical computations are performed to the level of accuracy required for the problem 2.3
Results of mathematical computation is determined and verified based on job
requirements |
|
3. Analyze results |
3.1
Result of application is reviewed based on expected and required specifications
and outcome 3.2
Appropriate action is applied in case of error |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
1. Mathematical techniques |
May include but are not limited to: 1.1 Four fundamental operations 1.2 Measurements 1.3 Use/Conversion of units of measurements 1.4 Use of standard formulas |
|
2. Appropriate action |
2.1 Review in the use of
mathematical techniques (e.g. recalculation,
re-modeling) 2.2
Report error to immediate superior for proper action |
EVIDENCE GUIDE
|
1. |
Critical Aspects of
Competency |
Assessment requires evidence that the candidate: 1.1 Identified, applied
and reviewed the use of mathematical concepts and techniques to workplace
problems |
|
2. |
Underpinning Knowledge |
2.1
Fundamental operation (addition, subtraction,
division, multiplication) 2.2
Measurement system 2.3
Precision and accuracy 2.4
Basic measuring tools/devices |
|
3. |
Underpinning Skills |
3.1
Applying mathematical computations 3.2
Using calculator 3.3
Using different measuring tools |
|
4. |
Resource Implications |
The following resources MUST be provided: 4.1
Calculator 4.2
Basic measuring tools 4.3
Case Problems |
|
5. |
Methods of Assessment |
Competency may be assessed through: 5.1
Authenticated portfolio 5.2
Written Test 5.3
Interview/Oral Questioning 5.4
Demonstration |
|
6. |
Context of Assessment |
6.1 Competency may be
assessed in the work place or in a simulated work place setting |
UNIT OF COMPETENCY: USE RELEVANT TECHNOLOGIES UNIT CODE : 500311114
UNIT DESCRIPTOR : This unit of competency
covers the knowledge, skills, and
attitude required in selecting,
sourcing and applying appropriate and affordable technologies in the workplace.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are elaborated in the Range of
Variables |
|
1.
Study/select appropriate technology |
1.1 Usage of different technologies
is determined based on job requirements 1.2 Appropriate technology is
selected as per work specification |
|
2. Apply relevant
technology |
2.1 Relevant technology is effectively
used in carrying out function 2.2 Applicable software and
hardware are used as per task requirement 2.3 Management concepts are observed and practiced
as per established industry practices |
|
3. Maintain/enhance
relevant technology |
3.1 Maintenance of technology
is applied in accordance with the industry standard operating procedure, manufacturer’s operating guidelines and occupational health and safety
procedure to ensure its operative ability 3.2 Updating of technology is
maintained through continuing
education or training in accordance with job
requirement 3.3 Technology failure/ defect
is immediately reported to the
concern/responsible person or section for appropriate action |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
1. Technology |
May include but are not limited to: 1.1
Office technology 1.2
Industrial technology 1.3
System technology 1.4
Information technology 1.5
Training technology |
|
2. Management concepts |
May include but not limited to: 2.1
Real Time Management 2.2
KAIZEN or continuous improvement 2.3
5s 2.4
Total Quality Management 2.5
Other management/productivity tools |
|
3. Industry standard
operating procedure |
3.1
Written guidelines
relative to the usage of office technology/equipment 3.2
Verbal advise/instruction from the
co-worker |
|
4. Manufacturer’s
operating guidelines/ instructions |
4.1 Written
instruction/manuals of specific
technology/ equipment 4.2 General instruction manual 4.3 Verbal advise from
manufacturer relative to the
operation of equipment |
|
5. Occupational health and
safety procedure |
5.1 Relevant statutes on OHS 5.2 Company guidelines in using technology/equipment |
|
6. Appropriate action |
6.1 Implementing preventive maintenance schedule 6.2 Coordinating with
manufacturer’s technician |
EVIDENCE GUIDE
|
1. Critical Aspects of
Competency |
Assessment requires evidence that the candidate: 1.1
Studied and selected appropriate technology
consistent with work requirements 1.2
Applied relevant technology 1.3
Maintained and enhanced operative ability of relevant technology |
|
2. Underpinning Knowledge |
2.1 Awareness on technology
and its function 2.2 Repair and maintenance procedure 2.3 Operating instructions 2.4 Applicable software 2.5 Communication techniques 2.6 Health and safety procedure 2.7 Company policy in relation
to relevant technology 2.8 Different management concepts 2.9 Technology adaptability |
|
3. Underpinning Skills |
3.1
Relevant technology application/implementation 3.2
Basic communication skills 3.3
Software applications skills 3.4
Basic troubleshooting skills |
|
4. Resource Implications |
The following resources MUST be provided: 4.1 Relevant technology 4.2 Interview and
demonstration questionnaires 4.3 Assessment packages |
|
5. Methods of Assessment |
Competency must be assessed through: 5.1
Interview 5.2
Actual demonstration 5.3
Authenticated portfolio (related certificates of training/seminar) |
|
6. Context of Assessment |
6.1 Competency may be
assessed in actual workplace or simulated environment |
COMMON COMPETENCIES
UNIT TITLE : APPLY QUALITY STANDARDS UNIT CODE : 506315202
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to
apply quality standards in the workplace. The unit also includes the
application of relevant safety procedures and regulations, organization
procedures and customer requirements.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Assess quality of
received materials |
1.1.
Work instruction is obtained and work is carried out in accordance
with standard operating procedures. 1.2.
Received materials are checked against workplace standards and specifications. 1.3.
Faulty materials related to work are identified and isolated. 1.4.
Faults and any identified causes are recorded and/or reported to the
supervisor concerned in accordance with workplace procedures. 1.5.
Faulty materials are replaced in accordance with workplace procedures. |
|
2. Assess own work |
2.1.
Documentation relative to quality within the company is
identified and used. 2.2.
Completed work is checked against
workplace standards relevant to the task undertaken. 2.3.
Errors are identified and isolated. 2.4.
Information on the quality and other indicators of production
performance are recorded in accordance
with workplace procedures. 2.5.
In cases of deviations from specific quality standards,
causes are documented and reported in accordance with the workplace’ s
standards operating procedures. |
|
3. Engage in quality
improvement |
3.1.
Process improvement procedures are participated in relative to workplace assignment. 3.2.
Work is carried out in accordance with process improvement procedures. 3.3.
Performance of operation or quality of product of service to ensure customer satisfaction is
monitored. |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1 |
Materials |
1.1
Materials may include but not limited to: 1.1.1.
Manuals 1.1.2.
Job orders 1.1.3.
Instructional videos |
|
2 |
Faults |
2.1
Faults may include but not limited
to: 2.1.1.
Materials not to specification 2.1.2.
Materials contain incorrect/outdated information 2.1.3.
Hardware defects 2.1.4.
Materials that do not conform with any regulatory agencies |
|
3 |
Documentation |
3.1
Organization work procedures 3.2
Manufacturer’s instruction manual 3.3
Customer requirements 3.4
Forms |
|
4 |
Errors |
4.1
Errors may be related but not limited to the following: 4.1.1.
Deviation from the requirements of the Client 4.1.2.
Deviation from the requirement of the
organization |
|
5 |
Quality standards |
5.1
Quality standards may be related but not limited to the following: 5.1.1.
Materials 5.1.2.
Hardware 5.1.3.
Final product 5.1.4.
Production processes 5.1.5.
Customer service |
|
6 |
Customer |
6.1
Co-worker 6.2
Supplier/Vendor 6.3
Client 6.4
Organization receiving the product or service |
EVIDENCE GUIDE
|
1 |
Critical aspect of
competency |
Assessment must show that the candidate: 1.1
Carried out work in accordance with the company’s standard operating
procedures 1.2
Performed task according to specifications 1.3
Reported defects detected in accordance with standard operating procedures 1.4
Carried out work in accordance with the process improvement procedures |
|
2 |
Underpinning knowledge |
2.1
Relevant production processes, materials and products 2.2
Characteristics of materials, software and hardware used in
production processes 2.3
Quality checking procedures 2.4
Workplace procedures 2.5
Safety and environmental aspects of
production processes 2.6
Fault identification and reporting 2.7
Quality improvement processes |
|
3 |
Underpinning skills |
3.1
Reading skills required to interpret work instruction 3.2
Communication skills needed to interpret and apply defined work procedures 3.3
Carry out work in accordance with OHS policies and procedures 3.4
Critical thinking 3.5
Solution providing and decision-making |
|
4 |
Method of assessment |
The assessor must select
two of the following to objectively evaluate the candidate: 4.1
Observation and oral questioning 4.2
Third party report 4.3
Portfolio 4.4
Practical demonstration |
|
5 |
Resource implication |
Materials, software and
hardware to be used in a real or simulated
situation |
|
6 |
Context of Assessment |
Assessment may be
conducted in the workplace or in a simulated environment |
UNIT TITLE : PERFORM COMPUTER OPERATIONS UNIT CODE : 506311203
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to
perform computer operations which include inputting, accessing, producing and
transferring data using the appropriate hardware and software.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Plan and prepare for
task to be taken undertaken |
1.1.
Requirements of task are determined in accordance with the required output. 1.2.
Appropriate hardware and software are selected
according to task assigned and required outcome. 1.3.
Task is planned to ensure that OH
& S guidelines and procedures are followed. 1.4.
Client -specific guidelines and procedures are followed. 1.5.
Required data security guidelines are applied in accordance with existing
procedures. |
|
2. Input data into
computer |
2.1.
Data are entered into the computer using appropriate
program/application in accordance with
company procedures. 2.2.
Accuracy of information is checked and information is saved in accordance with standard operating
procedures. 2.3.
Inputted data is stored in storage media according to
requirements. 2.4.
Work is performed within ergonomic guidelines. |
|
3. Access information
using computer |
3.1.
Correct program/application is selected based on job requirements. 3.2.
Program/application containing the
information required is accessed according to company procedures. 3.3.
Desktop icons are correctly selected, opened and closed for
navigation purposes. 3.4.
Keyboard techniques are carried out in line with OH & S
requirements for safe use of keyboards. |
|
4. Produce output/ data
using computer system |
4.1.
Entered data are processed using appropriate
software commands. 4.2.
Data are printed out as required using computer hardware /peripheral
devices in accordance with standard
operating procedures. 4.3.
Files and data are transferred between compatible systems using computer software,
hardware/peripheral devices in accordance with standard operating procedures. |
|
5. Use basic functions of
a www-browser to locate information |
5.1.
Information requirements for internet search are established. 5.2.
Browser is launched. 5.3.
Search engine is loaded. 5.4.
Appropriate search criteria/or URL of site is entered. 5.5.
Relevant links are followed to locate required information. 5.6.
Useful pages are bookmarked or printed as required. |
|
6. Maintain computer
equipment and systems |
6.1.
Procedures for ensuring security of data, including regular back-ups and virus checks are implemented
in accordance with standard operating procedures. 6.2.
Basic file maintenance procedures are implemented in line with the
standards operating procedures. |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
||
|
1 |
Hardware
and |
1.1 |
Personal
computers |
|
|
peripheral devices |
1.2 |
Networked systems |
|
|
1.3 |
Communication equipment |
|
|
|
1.4 |
Printers |
|
|
|
1.5 |
Scanners |
|
|
|
1.6 |
Keyboard |
|
|
|
1.7 |
Mouse |
|
|
|
1.8 |
Voice/Data logger |
|
|
2 |
Software |
Software includes the following but not limited
to: 2.1
Word processing packages 2.2
Database packages 2.3
Internet 2.4
Spreadsheets 2.5
Client Specific Software |
|
|
3 |
OH & S guidelines |
3.1 |
OHS guidelines |
|
|
|
3.2 |
Enterprise procedures |
|
4 |
Storage media |
Storage media include the following but not
limited to: 4.1
Diskettes 4.2
CDs 4.3
Zip disks 4.4
hard disk drives, local and remote 4.5
Optical drives |
|
|
5 |
Ergonomic guidelines |
5.1 |
Types of equipment used |
|
|
|
5.2 |
Appropriate furniture |
|
|
|
5.3 |
Seating posture |
|
|
|
5.4 |
Lifting posture |
|
|
|
5.5 |
Visual display unit screen brightness |
|
6 Desktop icons |
6.1
Icons include the following but not limited to: 6.2
Directories/folders 6.3
Files 6.4
Network devices 6.5
Recycle bin 6.6
Program icons |
|
7 Maintenance |
7.1
Creating and managing more space in the hard disk and other peripherals 7.2
Reviewing programs 7.3
Deleting unwanted files 7.4
Backing up files 7.5
Checking hard drive for errors 7.6
Using up to date anti-virus programs 7.7
Cleaning dust from internal and external surfaces |
EVIDENCE GUIDE
|
1 |
Critical aspects of
competency |
Assessment must show that the candidate: 1.1
Selected and used hardware components correctly and according to the task requirement 1.2
used basic software applications to create new files and documents 1.3
Produced accurate and complete data in accordance with the requirements 1.4
Used appropriate devices and procedures to transfer files/data accurately 1.5
Used basic functions of a www-browser to locate information. |
|
|
2 |
Underpinning knowledge |
2.1
Basic ergonomics of keyboard and computer user 2.2
Main types of computers and basic features of different operating systems 2.3
Main parts of a computer 2.4
Storage devices and basic categories of memory 2.5
Relevant types of software 2.6
General security, privacy legislation and copyright 2.7
Viruses 2.8
OH & S principles and responsibilities 2.9
Calculating computer capacity 2.10
Productivity Application 2.11
Business Application 2.12
System Software |
|
|
3 |
Underpinning skills |
3.1 |
Reading and comprehension
skills required to interpret work instruction and to interpret basic user
manuals. |
|
|
|
3.2 |
Communication skills to
identify lines of communication, request advice, follow instructions and
receive feedback. |
|
|
|
3.3 |
Technology skills to use
equipment safely including keyboard skills. |
|
4 |
Method of assessment |
The assessor may select
two of the following assessment methods to objectively assess the candidate: 4.1
Direct Observation and Oral Questioning 4.2
Practical demonstration |
|
|
5 |
Resource |
5.1 |
Computer
hardware with peripherals |
|
|
implication |
5.2 |
Appropriate software |
|
6 |
Context of Assessment |
6.1 |
Assessment may be
conducted in the workplace or in a simulated environment |
CORE COMPETENCIES
UNIT TITLE: DEVELOP DESIGN STUDIES UNIT CODE:
ICT213301
UNIT DESCRIPTOR: This unit describes
the skills and knowledge required to interpret the creative brief, generate and
assess ideas, conduct research, apply and evaluate visual effects designs
techniques for any production in various industries.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1.
Identify target audience and medium |
1.1
Client’s target audience or market segment and their needs are identified. 1.2
Branding or product-packaging guidelines, if applicable, are followed. 1.3
Media through which the graphic or the visual will be used is
identified. |
|
2 Receive and interpret
the brief |
2.1
Liaise with the relevant personnel to interpret and identify the
objective and outcomes of the media, considering the application of
visual design and communication techniques to ensure the creative, technical
and production requirements can be met 2.2
All relevant factors which may
determine and affect visual design and communication concepts and application
are identified through the breakdown and interpretation of the brief and
liaison with relevant personnel |
|
3. Generate and assess
ideas |
3.1
Range of visual design and communication ideas which are technically
feasible, respond to the brief and provide
creative solutions to all design issues are
generated 3.2
Visual design and communication ideas are discussed and collaborated,
as required, with relevant personnel to
ensure contribution of a range of ideas and creative solutions to the initial concept 3.3
Creative ideas and solutions are continuously reflected on and
assessed for implications on budget, timeline, technical feasibility and
suitability to meet the brief |
|
4. Conduct research |
4.1
Research and compare techniques and tools for visual
design and communication available for use in the creation of the
identified media, exploring the characteristics and differences of digital
imaging and traditional imaging 4.2
Research and compare the range of delivery platforms available for the identified media 4.3
Range of typographical and visual elements that are
appropriate in the development of the identified media is explored |
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
|
4.4
Relationship between the visual components and the hardware required is identified 4.5
Organize research media and findings for use by all relevant
personnel throughout the design development
process, updating as required 4.6
Initial discussions and design brief against the findings are evaluated and discussed with
relevant personnel |
|
5. Select media/ materials |
5.1
Range of visual design and communication techniques available are
identified and presented to the relevant personnel for the consideration of
their ability to meet the
creative, technical and production brief 5.2
Appropriate visual design and communication techniques are selected
to fulfill the creative, technical, and production requirements of the brief 5.3
Relevant materials and media are gathered based on their compatibility to the creative and
technical specifications of the selected media 5.4
Relevant personnel is consulted to ensure that all required media is identified and
sourced and ensuring that selection is based on the understanding of the user
characteristics and capabilities |
|
6. Apply visual design and
communication techniques |
6.1
Selected design techniques are used to develop the structure of the
product, ensuring that all elements are fully documented for future use 6.2
Relevant media elements required to achieve the desired outcome are considered 6.3
Technical parameters and planning are discussed with relevant
personnel to achieve the most appropriate
format 6.4
Range of appropriate design parameters is determined and employed to fulfill the brief, ensuring the
creative, technical and production resources are adequate to achieve the
final outcome |
|
7. Evaluate design |
7.1
Creative solutions are reviewed with regard to design brief,
appropriateness to the user/audience and technical
feasibility 7.2
Additional requirements or modifications are discussed and confirmed
to the overall design and any necessary amendments is undertaken |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1 Media |
May include the following: 1.1
Print 1.2
Electronic 1.2.1
Online/Web-based 1.2.2
CD/DVD 1.3
Product packaging 1.4
Booth and window display 1.5 Other promotional materials |
|
|
2. Relevant factors |
May include the following: 2.1
Budget 2.2
Costing 2.3
Delivery platform |
|
|
3. Relevant personnel |
May include the following: 3.1
client 3.2
user/audience 3.3
project manager 3.4
art/creative director 3.5
technical director 3.6
computer graphic designers 3.7
programmers |
3.8
web developers 3.9
copywriters/editors 3.10
video/film editors 3.11
booth/merchandizing designer 3.12
heads of department 3.13
other specialist creative and technical staff |
|
4. Tools |
May include Graphic design tools such as: 4.1
Adobe Photoshop 4.2
Adobe Illustrator 4.3
Adobe In-design 4.4
Adobe PageMaker 4.5
Adobe Premier |
4.6
CorelDraw 4.7
Gimp 4.8
QuarkXpress 4.9
Adobe After Effects 4.10
Microsoft PowerPoint |
|
Traditional tools such as: Ã
Free hand sketches Ã
Clay and resin modeling Ã
Physical prototyping Ã
Mechanical drawing |
||
|
5 Visual design and communication elements |
May include the following: 5.1
spot and process colors 5.2
composition 5.3
proportion 5.4
balance 5.5
framing 5.6
color 5.7
line 5.8
texture 5.9
shape 5.10
form |
5.11 tone 5.12 scale 5.13 movement 5.14 typography: 5.14.1
point/size 5.14.2
tracking 5.14.3
leading 5.14.4
kerning 5.14.5
typeface 5.15 design trends |
|
6 Visual elements |
May include the
following: 6.1 screen images: 6.1.1
graphics 6.1.2
photographs 6.1.3
illustrations 6.2 colors and trends 6.3 fonts/typography 6.4 body types 6.5 style 6.6 logos 6.7 backgrounds |
|
7 Format and delivery platform |
May include the following: 7.1
Print media 7.2
Electronic media 7.2.1
Web/online 7.2.2
CD- or DVD-based 7.2.3
Mobile or hand-held 7.2.3.1
Cellular phones 7.2.3.2
MP4 / iPod 7.2.3.3
PDA 7.2.4
Game consoles 7.2.5
TV (traditional and IP-based) 7.2.6
Electronic billboards 7.3 Exhibitions and trade fairs |
|
8 Media elements |
May include the following: 8.1
Books and magazines 8.2
Newspapers 8.3
Brochures and flyers 8.4
Billboards and tarpaulins 8.5
Logos 8.6
Posters 8.7
CD labels 8.8
Booth and display window 8.9
Web pages 8.10 Product packaging |
|
9 Different design techniques |
May include: 9.1
drawing and sketching 9.2
storyboard 9.3
drawing on a tablet 9.4
scanning drawings and photographs 9.5
using image and background generation tools 9.6
thumbnail sketches 9.7
flow charts 9.8
design briefing and brainstorming |
EVIDENCE GUIDE
1.
Critical aspects of competency
2.
Underpinning knowledge and attitude
Assessment must show that the
candidate:
1.1
Generate a feasible range of visual design
and communication ideas which respond to the brief and provide creative solutions to all design issues
1.2
Compared and evaluated the range of
delivery platforms and materials available for various designs and media
1.3
Apply visual design and communication techniques
1.4
Demonstrated ability in written and verbal
supporting presentations and reports where relevant.
2.1
Knowledge
of:
2.1.1 Familiarity
in different graphic applications
2.1.2 Principles
of graphics design
2.1.3 Relevant
intellectual property right provisions
2.2
principles of graphic and visual/
communication design
2.3
characteristics of digital and traditional graphics
2.4
color theory
2.5
familiarity in media elements
2.6
knowledge of using and combining/applying
various materials and media and their economic and artistic uses
2.7
knowledge and application of a range of
computer design software
2.8
knowledge of the limiting factors of
computer hardware and software
2.9
interpretation of creative information,
scripts and images copyright laws,
regulations and copyright clearance procedures.
2.10
familiarity with the capability of a range
of tools and design techniques for producing and manipulating images
2.11
perseverance and thoroughness of work
2.12
open-mindedness, trainable to new
procedures, dedication to work, patience, initiative, orderliness and cleanliness
3.
3.1
Artistic and creative skills
3.1.1 concept development
3.1.2 graphic design
3.1.3 effective
visual communication skills
3.1.4 interpreting
creative information, scripts and images
3.1.5 design
and drawing skills
3.1.6 ability
to maintain design integrity
3.2
Interpersonal skills
3.1.1 analysis
of client specifications
3.1.2 analysis
and decision making
3.1.3 Comprehension
skills to interpret work instructions
3.1.4 Listening skills to effectively address
clients’ concern;
3.1.5 Communication
skills to efficiently deliver messages, feedback and instruction; and
3.1.6 Dealing
with external and internal managers and teams with reference to print media requirements.
4.
Method of assessment
5. Resources
required for assessment
6. Context
of assessment
3.2 Technical skills
3.2.1
3.2.2 Using
range of tools and techniques for producing
and manipulating images
3.2.3 ability
to review decisions in term of user characteristics
and requirements
3.3 Project
management skills
3.3.1 Tasking
management skills to provide quality
service in less time.
3.3.2 planning
and research
3.3.3 understanding
the capabilities of other collaborative personnel
The assessor must select two of
the following to objectively assess the candidate
4.1
Observation and Oral Questioning;
4.2
Actual demonstration with oral questioning
4.3
Third party report
4.4
Portfolio
The following must be provided:
5.1 Industry
standard computer type and current software application should be used.
5.2
Design
briefs
§ Timeline
§ Design
objectives
§ Design
message
§ Target
audience
6.1
Competency may be assessed on the job, off the job or a combination of these.
Off the job assessment must be undertaken in a closely simulated workplace
environment.
UNIT TITLE: CREATE VECTOR
GRAPHICS USING A GRAPHICS APPLICATION UNIT CODE: ICT213302
UNIT DESCRIPTOR: This unit covers the knowledge, skills and
attitude required to develop vector graphics based on a client brief using graphic
applications.
This unit covers the knowledge
and skills for creating illustrations, logos, maps, graphs and other objects
required in the design brief. This will be applied across a range of roles in a
variety of contexts with some complexity in the extent and choice of options
available.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Prepare the work
environment |
1.1
Details of the brief are reviewed according to identified preference
setting requirements 1.2
Monitor is calibrated using an ICC profile to ensure closest possible color match 1.3
Palettes are arranged to suit job and personal preferences 1.4
View magnification is set for ease of working with the graphics |
|
2. Produce objects |
2.1
Ruler units are set and grid is displayed to ensure artwork meets design specifications 2.2
Tools are used to produce objects and required attributes are entered and shapes manipulated, continuing
until graphic framework is finalized 2.3
Lines and curves are adjusted and edited to fit design specifications 2.4
Objects are painted, transposed and strokes and effects are scaled according to the design brief 2.5
Colors are created, edited and saved to the color
palette and saturation of color is adjusted 2.6
Color and appearance attributes are selected and copied as required 2.7
Gradients fills, mesh and patterns are used to paint and blend as required by the layout and
design brief 2.8
Complex shapes are created by combining shapes into compounds and if required compounds are edited |
|
3. Alter objects |
3.1
Objects are grouped or individually selected, moved, scaled or rotated using a variety of methods 3.2
Objects are reflected, sheared and distorted according to the design brief 3.3
Three dimensional objects are formed and edited and gradient color
added to create depth 3.4
The perspective of the objects is adjusted as required 3.5
Transformations are repeated according to the design brief 3.6
Smooth color blends are created between objects and blends are
modified as required to meet the design brief |
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
4. Add type as a graphic
element |
4.1
Required type is added to type containers and type attributes and formatting
are set to reflect the design brief 4.2
Type is wrapped or placed along a path to complement the graphic 4.3
Type is converted to type outlines or letterforms and shapes are modified |
|
5. Set appearance
attributes and styles |
5.1
Properties of the graphic are set and meet the design brief 5.2
Effects are added to a graphic and edited to make the appearance more
suitable according to the design brief 5.3
Appearances required for further use are saved as styles |
|
6. Set up layers |
6.1
Objects are organized in layers and stacking order is controlled 6.2
Layers are locked and/or nested and grouped according to the design brief 6.3
Styles are added or removed from layers when layer consistency is or is not required |
|
7. Finalize artwork |
7.1
The appropriate format for saving the graphic is identified given the various elements
in the graphic 7.2
Artwork is checked to ensure correct layout file and that there are no non-printable elements 7.3
PDF or other export options are fixed to the best settings for the final media and the file is
then exported and saved |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
||
|
1. Graphic applications |
May include the following: 1.1
Adobe Illustrator 1.2
CorelDraw 1.3
Gimp |
1.4
In Design 1.5
QuarkXpress |
|
|
2. Manipulated |
May include: 2.1
Shapes are rotated 2.2
position and sizes changed 2.3
shapes sent to back or forward 2.4
scaled and copied. |
||
|
3 Colors |
May include the following: 3.1
process colors 3.2
Spot colors 3.3
Registration colors 3.4
PMS |
||
|
4 Edited |
May include the following: 4.1
Transparency 4.2
Gradients 4.3
Strokes 4.4
custom colors using CMYK sliders. |
||
|
5 Objects |
May include the following: 5.1
Predefined shapes 5.2
drawn objects 5.3
curved segments 5.4
lines. |
||
|
6 Formatting |
May include the following: 6.1
Font 6.2
Leading 6.3
paragraph alignment |
6.4
character size 6.5
columns of type 6.6
text flow. |
|
|
7 Appearance attributes |
May include the following: 7.1
Fills 7.2
Strokes 7.3
Effects 7.4
columns |
7.5
blending modes 7.6
transparency 7.7
ruler guides |
|
|
8 Elements |
May include the following: 8.1
Layers 8.2
Anti-aliases 8.3
blending 8.4
feathering |
||
EVIDENCE GUIDE
|
1. |
Critical aspects of
competency |
Assessment must show that the candidate: 1.1
Developed vector graphics based on client brief using a high-end application. 1.2
Demonstrated an ability to find and use information relevant to the task from a variety of
information sources. |
|
|
2. |
Underpinning knowledge |
2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 |
image formats correct application
selection manipulation of objects color modes attributes of appearance
effects filters text and formatting
interpreting a brief. |
|
3. |
Underpinning skills |
3.1 3.2 3.3 3.4 3.5 3.6 |
Artistic and creative
skills Communication skills Interpersonal skills Listening skills Computer application skills Tasking
management skills to provide quality service in less time. |
|
4. |
Method of assessment |
The assessor must select two of the following to
objectively assess the candidate 4.1
Observation and Oral Questioning; 4.2
Actual demonstration with oral questioning 4.3
Third party report 4.4
Portfolio |
|
|
5. |
Resources required for
assessment |
The following must be provided: 5.1
Industry standard computer type and
current software application 5.2
Design briefs |
|
|
6. |
Context of assessment |
6.1 |
Competency may be assessed
on the job, off the job or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace environment. |
UNIT TITLE: CREATE RASTER GRAPHICS USING A GRAPHICS
APPLICATION UNIT CODE: ICT213303
UNIT DESCRIPTOR: This unit covers the knowledge and skills
required to develop raster graphics incorporating a range of features for
cross-media publishing based on a client brief. This unit covers the knowledge
and skills for manipulating and editing images, applying special effects as
required in the design brief. This will be applied across a range of roles in a
variety of contexts with some complexity in the extent and choice of options
available.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
|
1. Balance
image |
1.1 |
Graphics
files are
opened and design brief requirements are |
|
quality and file |
|
confirmed |
|
size |
1.2 |
Graphics are repeated efficiently using a symbol or stamp to |
|
|
|
reduce file size |
|
|
1.3 |
Slices are created from objects, layers or groups and |
|
|
|
updated as required |
|
|
1.4 |
Type anti-aliasing is applied selectively to keep small text |
|
|
|
easy to read |
|
|
1.5 |
Tasks are automated wherever possible and where |
|
|
|
necessary scripts are used for automation |
|
2. Acquire
digital |
2.1 |
Images are
acquired from digital camera, scanned images or |
|
images |
|
clip arts and other objects. |
|
|
2.2 |
Acquired Bitmaps are modified and/or duplicated depending |
|
|
|
on design requirements |
|
|
2.3 |
Bitmaps are masked and/or an opacity mask is added |
|
|
2.4 |
Layered file is exported to image editing program for editing |
|
3. Manipulate
objects/images |
3.1 3.2 |
Objects, images and text
are manipulated and edited as required Elements are defined for repetition, repetition
tools are used to create duplicates and then are manipulated as a group |
|
4. Use/Modify variable
templates |
4.1 4.2 4.3 |
Based on the design brief, objects are defined
within the template as variables An automated script or an
image server is used/ modified using data stored in any available
source/server The template variables are tested to ensure
correct operation |
|
5. Create raster |
5.1 |
Web-safe colors and other applicable color gamut are |
|
graphic for final |
|
selected for cross-media publishing purposes |
|
media |
5.2 |
File formats are chosen to best represent artwork styles |
|
|
5.3 |
Objects/Images are linked to create an image map that |
|
|
|
meets design requirements |
|
|
5.4 |
Compression options are selected that keep the image |
|
|
|
quality high and the file size low |
|
|
5.5 |
Export options are set to the best settings for the final media |
|
|
|
and the file is saved and exported |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Graphic files format |
May include the following: 1.1
jpeg 1.2
bmp 1.3
eps 1.4
tiff |
1.5
psd 1.6
pcx 1.7
png |
|
2. Graphic application |
May include the following: 2.1
Adobe Photoshop 2.2
CorelDraw |
2.3
Gimp 2.4
QuarkXpress |
|
3. Tasks |
May include the following: 3.1
Batch processing 3.2
creating variations of similar designs. |
|
|
4. Manipulated |
May include: 4.1
Bend 4.2
Stretch |
4.3
Twist 4.4
Warping 4.5
Liquefy |
|
5. Color separation
options |
May include the following: 5.1
process color 5.2
spot color 5.3
halftone |
5.4
resolution 5.5
bleed 5.6
printer marks |
|
6 Color gamut |
May include the following: 6.1
CMYK colors 6.2
Spot colors |
6.3
Registration colors 6.4
PMS |
|
7 Edited |
May include the following: 7.1
Transparency 7.2
Gradients 7.3
Custom colors using CMYK sliders. |
|
|
8 Objects |
May include the following: 8.1
predefined shapes 8.2
drawn objects |
8.3
curved segments 8.4
lines |
|
9 Formatting |
May include the following: 9.1
font 9.2
leading 9.3
paragraph alignment |
9.4
character size 9.5
columns of type 9.6
text flow. |
|
10 Effects |
May include the following: 10.1 glows 10.2
textures |
10.3 opacity 10.4
blur and others. |
|
11 Elements |
May include the following: 11.1
layers 11.2
fine lines |
11.3
blending 11.4
feathering |
|
12
Compression options |
12.1
Lossless 12.2
Lossy |
|
EVIDENCE GUIDE
|
1. Critical aspects of
competency |
Assessment must show that the candidate: 1.1
Developed raster graphics incorporating a range of features for
cross-media publishing based on a client brief using raster graphics applications. 1.2
Demonstrated an ability to find and use information relevant to the task from a variety of
information sources. |
|
2. Underpinning knowledge and attitude |
2.1
Knowledge of how to determine clients needs and expectations related to the product or services 2.2
Knowledge of equipment to be used for specific tasks 2.3
Knowledge of privacy laws and industry standards for obtaining using and protecting
information obtained from clients 2.4
Knowledge on how to interact with clients 2.5
Knowledge on specified software application related to: 2.5.1
image formats 2.5.2
text and formatting 2.5.3
drawing shapes 2.5.4
manipulating images 2.5.5
design principles 2.5.6
profiles 2.5.7
color management 2.6
Knowledge of electronic pre-press system 2.7
Work values and attitudes |
|
3. Underpinning skills |
3.1
Artistic and creative skills 3.2
Communication skills 3.3
Interpersonal skills 3.4
Listening skills 3.5
Computer application skills |
|
4. Method of assessment |
The assessor must select
two of the following to objectively assess the candidate 4.1
Observation and Oral Questioning 4.2
Actual demonstration with oral questioning 4.3
Third party report 4.4
Portfolio |
|
5. Resources
required for assessment |
The following must be provided: 5.1
Relevant hardware and software. 5.2
Design briefs |
|
6. Context of assessment |
6.1 Competency may be assessed on the job, off
the job or a combination of these. Off the job assessment must be undertaken in a closely simulated
workplace environment. |
UNIT TITLE: DEVELOP DESIGNS FOR PRINT MEDIA UNIT CODE: ICT213304
UNIT DESCRIPTOR: This unit describes the skills and
knowledge required to layout pages based on client brief using page
layout applications while applying the principles of visual design and
communication. For this unit the knowledge and skills cover selecting, adapting
and transferring skills and knowledge to new environments and providing
technical advice and some leadership in resolution of specific problems. This
would be applied across a range of roles in a variety of contexts with some
complexity in extent and choice of options available.
|
ELEMENT |
PERFORMANCE CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1. Confirm client brief |
1.1
Details of the client brief are reviewed and any confusion is clarified with client or supervisor 1.2
The type of document is determined and limitations for production assessed 1.3
Client copy and images are assembled to conform to the brief requirements 1.4
Library files are accessed for relevant data to conform to the brief requirements |
|
2. Prepare the work environment |
2.1
Details of the brief are reviewed according to identified preference setting
requirements 2.2
Monitor is calibrated using an ICC profile to ensure closest possible color match 2.3
Palettes are arranged to suit job and personal preferences 2.4
View magnification is set for ease of working with the page layout |
|
3. Arrange elements on
page |
3.1
Required text is prepared and appropriate fonts and size are selected 3.2
Elements are created and arranged on page to conform to the brief requirements 3.3
Graphics, layers, product shots and other elements are imported from
other applications and correctly formatted
and placed 3.4
Document set up is completed to conform to the final
media and brief requirements |
|
4. Finalize layout |
4.1
Pages and combined elements are imposed correctly to suit
specified sheet size 4.2
Numerical sequence and lay down of the product or mock-up is
correctly identified to meet binding and finishing requirements 4.3
Bleed allowance is incorporated in margins and borders |
|
5. Check quality |
5.1
Text is reviewed for possible errors and omissions and errors are
discussed with client or supervisor 5.2
Alignment of the basic elements are maintained based on the overall balance of the layout and
correct color blends and gradients |
|
ELEMENT |
PERFORMANCE CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
|
5.3
Hard copy proof is printed and rechecked for errors, omissions and the overall balance of the layout 5.4
Necessary changes are made, reviewed on screen and reproofed as required 5.5
The job is saved according to organizational procedures 5.6
A digital proof or PDF (digital document file format) is created to
present to client |
|
6. Prepare for final media |
6.1
For cross-media publishing purposes web-safe colors are selected 6.2
File formats are chosen to best represent artwork styles 6.3
Compression options are selected that keep the image quality high and
the file size low 6.4
Export options are set to the best settings for the final media and the file is saved and exported |
|
7. Finalize document |
7.1
The appropriate format for saving the images/artworks/ objects is
identified given the various elements in the page layout 7.2
The resolution for effects and any filters are set based on image quality 7.3
Document is checked to ensure correct layout file and that there are no non-printable elements |
|
8.
Color separate artworks/object s/images |
8.1
The correct format for the color separation is
determined by the requirements of the pre-press workflow system 8.2
Command preferences are set to correct preferences for print quality
and process 8.3
Based on printer feedback the color separation options are set
according to print requirements of the design brief 8.4
Process and spot colors are combined if required 8.5
A screen frequency value appropriate for the print
quality is selected and color
separation preferences are saved 8.6
Spreads and chokes traps are created to avoid mis- registration 8.7
The overlapping, exposure and overprint of objects are defined 8.8
A proof is created and the separations checked, any required editing is completed and the
file is saved |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Page layout
applications |
May include the following: 1.1
Adobe PageMaker 1.2
Adobe Frame Maker 1.3
Adobe In design |
1.4
Corel Ventura 1.5
QuarkXpress |
|
2. Library files |
May include the following: 2.1
Bullets 2.2
Boarders 2.3
Buttons |
2.4
Images 2.5
Clip art 2.6
Clients’ names and files |
|
3. Elements |
May include: 3.1
Graphics 3.2
Frames |
3.3
Menus or dialogue boxes 3.4
indexes |
|
4. Document set up |
May include: 4.1
Margins 4.2
Page size 4.3
Page orientation |
4.4
Number of pages 4.5
Multiple columns 4.6
Arrangement of pages 4.7
Pictures/graphics size |
|
5. Final media |
May include the following: 5.1 Printed material |
5.2
Internet 5.3
CD ROM |
|
6. Imposed |
May include the following: 6.1
Plug-ins 6.2
Stand alone applications or automated features of high- end page layout
programs exist to impose pages |
|
|
7 Organizational procedures |
May include the following: 7.1 Organizational procedures for saving a
document can include the preferred format, naming preferences and the
location of file is saved to. |
|
|
8 Format |
May include the following: 8.1
Font 8.2
Leading 8.3
paragraph alignment |
8.4
character size 8.5
columns of type 8.6
text flow. |
|
9 Command preferences |
May include: 9.1
RGB 9.2
CMYK 9.3
color management |
9.4
proof options 9.5
Document Information subjects |
|
10 Color separation
options |
May include the following: 10.1
Process color 10.2
spot color 10.3
halftone |
10.4
resolution 10.5
bleed 10.6
printer marks |
|
11 Color gamut |
May include the following: 11.1
CMYK colors 11.2
Spot colors |
11.3
Registration colors 11.4
PMS |
|
12
Compression options |
12.1
Lossless 12.2
Lossy |
|
|
13 Elements |
May include the following: 13.1
Layers 13.2
fine lines |
13.3
blending 13.4
feathering |
EVIDENCE GUIDE
|
1. |
Critical aspects
competency |
of |
Assessment must show that
the candidate: 1.1
Composed pages incorporating elements and features
that meets the client's design brief and is print ready 1.2
Demonstrated an ability to find and use information
relevant to the task from a variety of information sources 1.3
Demonstrated ability to apply the principles of
visual design and communication 1.4 Prepared
different sets of page layouts according to the listed Performance Criteria |
|
2. |
Underpinning knowledge and
attitude |
2.1 Principles
of visual design and communications 2.2
Determination of clients needs and expectations
related to the product or services 2.3
Privacy laws and industry standards for obtaining
using and protecting information obtained from clients 2.4
Interaction with clients 2.5 Equipment
to be used for specific tasks 2.6 Specific
software application related to: 2.4.1
image/text formats (document file formats) 2.4.2
text and formatting 2.4.3
drawing shapes 2.4.4
manipulating images 2.4.5
design principles 2.4.6
color management 2.4.7
color separation 2.4.8
shortcut keys 2.4.9
monitor calibration 2.5 Traditional
and electronic pre-press systems 2.6 Work
values and attitudes |
|
|
3. Underpinning skills |
3.1 Artistic
and creative skills 3.2 Communication skills 3.3 Interpersonal skills 3.4 Listening skills 3.5 Computer
application skills 3.6 Computer/Application
troubleshooting skills |
||
|
4. |
Method of assessment |
The assessor must
select two of the following to objectively assess the candidate 4.1 Observation
and Oral Questioning 4.2 Actual
demonstration with oral questioning 4.3 Third
party report 4.4 Portfolio |
|
|
5. |
Resources
required for assessment |
The following must be
provided: 5.1 Relevant
hardware and software. 5.1.1
Page layout applications such as InDesign, PageMaker,
QuarkXPress, will be required for assessment of this unit of competency. New software applications and new versions
of existing products enter the market regularly and therefore this example
group will change 5.1.2
Scanner, digital camera 5.2 Design briefs |
|
|
6. |
Context of assessment |
6.1 Competency may be
assessed on the job, off the job or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace environment. |
|
UNIT TITLE : DEVELOP DESIGNS FOR ELECTRONIC
MEDIA UNIT CODE : ICT213305
UNIT DESCRIPTOR: This unit covers the
knowledge, skills and attitude required to incorporate the principles of visual
design and communication into the development of designs for an electronic
media for use in various industries.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1
Receive and interpret the brief |
1.1
Liaise with the relevant personnel to interpret and identify the objective and
desired outcomes of the electronic media, considering the application of visual design and
communication techniques to ensure the creative, technical and production
requirements can be met 1.2
All relevant
factors which may determine and affect visual design and communication
concepts and application are identified through the breakdown and
interpretation of the brief and liaison with relevant personnel 1.3
Target user/audience is identified to determine the format and
delivery platform of the electronic materials through discussion
with relevant personnel |
|
2. Generate and assess
ideas |
2.1
Range of visual design and communication ideas which are technically
feasible, respond to the brief and provide
creative solutions to all design issues are generated 2.2
Visual design and communication ideas are discussed and collaborated,
as required, with relevant personnel to ensure contribution of a range of
ideas and creative solutions to the
initial concept 2.3
Creative ideas and solutions are continuously reflected on and
assessed for implications on budget, timeline, technical feasibility and suitability to meet the brief |
|
3. Conduct research |
3.1
Research and compare: 3.1.1
techniques and tools for visual design and
communication 3.1.2
range of delivery platforms; and 3.1.3
typographical and visual elements that are appropriate and available for use
in the creation of an electronic media 3.2
Relationship between the visual elements, hardware, and software
required is identified 3.3
Organize research media and findings for use by all relevant personnel throughout the
design development process, updating as required 3.4
Initial discussions and design brief against the findings are evaluated and discussed with
relevant personnel |
PERFORMANCE
CRITERIA
Italicized terms are
elaborated in the Range of Variables
4. Select
techniques, tools, delivery platform,
and software/ Gather materials
5. Apply
visual design and communication techniques
6. Evaluate design outcome
4.1
Appropriate:
4.1.1 visual
design and communication techniques and tools
4.1.2 delivery
platforms; and
4.1.3 typographical
and visual elements
are selected to fulfill the
creative, technical, and production requirements of the brief, and ensuring
that selection is based on solid understanding of the characteristics and
capabilities of intended audience or users
4.2
Required materials, hardware, and software
are gathered and sourced
5.1
Selected design techniques and tools are
applied in developing the design, ensuring that the creative and technical
requirements of the brief are fulfilled and that all elements are fully documented for use/reference of all
relevant personnel
5.2
Relevant personnel are constantly
consulted throughout the production to ensure harmony and compatibility of the design with technical requirements
6.1
Design outcome is evaluated on whether it
is able to meet the creative and
technical requirements set for the project
6.2
Additional requirements or modifications
to the design are identified and implemented
|
VARIABLE |
RANGE |
|
May include the following: 6.1
colors 6.2
composition 6.3
proportion 6.4
balance 6.5
framing 6.6
line 6.7
texture 6.8
shape 6.9
form 6.10 tone 6.11 scale 6.12 movement or animation 6.13 fonts/typography: 6.13.1
typeface 6.13.2
type style 6.13.3
point/ font size 6.13.4
tracking 6.13.5
leading 6.13.6
kerning |
|
|
May include the following: 7.1
Web 7.2
CD- or DVD-based 7.3
Mobile or hand-held 7.3.1
Cellular phones 7.3.2
MP4 / iPod 7.3.3
PDA 7.3.4
Game consoles 7.4
TV (traditional and IP-based) 7.5
Electronic billboards |
EVIDENCE GUIDE
|
1. Critical aspects of competency |
Assessment must show that the candidate: 1.1
Generated a feasible range of visual design and communication ideas
which respond to the brief and provide creative solutions to all design issues 1.2
Compared the range of delivery platforms available for electronic media 1.3
Gathered relevant materials and media based on their compatibility to
the creative and technical specifications of
the electronic media 1.4
Applied visual design and communication techniques |
|
|
2. Underpinning |
2.1 |
principles of graphic and visual/ communication design |
|
knowledge |
2.2 |
characteristics of digital and traditional graphics |
|
|
2.3 |
color theory |
|
|
2.4 |
familiarity in electronic media elements |
|
|
2.5 |
knowledge and application of a range of computer design |
|
|
|
software |
|
|
2.6 |
knowledge of the limiting factors of computer hardware |
|
|
|
and software |
|
|
2.7 |
interpretation of creative information, scripts and images |
|
|
2.8 |
copyright laws, regulations and copyright clearance |
|
|
|
procedures. |
|
3. Underpinning |
3.1 |
familiarity with the capability of a range of tools and |
|
skills |
|
techniques for producing and manipulating images |
|
|
3.2 |
ability to review decisions in term of user characteristics |
|
|
|
and requirements |
|
|
3.3 |
planning and research |
|
|
3.4 |
effective visual communication skills |
|
|
3.5 |
interpreting creative information, scripts and images |
|
|
3.6 |
understanding the capabilities of other collaborative |
|
|
|
personnel |
|
|
3.7 |
design and drawing skills |
|
|
3.8 |
ability to maintain design integrity |
|
4. Method of assessment |
The assessor must select
two of the following to objectively assess the candidate 4.1
Actual demonstration with oral questioning 4.2
Third party report 4.3
Portfolio |
|
|
5. Resources required for
assessment |
The following must be provided: 5.1
Industry-standard hardware (e.g. PC, CD or DVD player, MP4 player)
and software application 5.2
Design briefs |
|
|
6. Context of assessment |
6.1 |
Competency may be assessed
on the job, off the job or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace environment. |
UNIT TITLE : DEVELOP DESIGNS FOR PRODUCT
PACKAGING UNIT CODE : ICT213306
UNIT DESCRIPTOR: This unit covers the
knowledge, skills and attitude required to incorporate the principles of visual
design and communication into the development of designs for product packaging.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1
Receive and interpret the brief |
1.1
Liaise with the relevant personnel to interpret and identify
the objective and desired outcomes of the product packaging 1.2
All relevant
factors which may determine and affect visual design and communication
concepts and application are identified through the breakdown and
interpretation of the brief and
liaison with relevant personnel 1.3
Prospective buyers/customers are identified to determine the form and materials of the product packaging
through discussion with relevant personnel |
|
2. Generate and assess
ideas |
2.1
Range of visual design and communication ideas which are technically
feasible, respond to the brief and provide creative solutions to all design
issues are generated 2.2
Visual design and communication ideas are discussed and collaborated,
as required, with relevant personnel to ensure contribution of a range of
ideas and creative solutions to the
initial concept 2.3
Creative ideas and solutions are continuously reflected on and assessed for implications on budget,
timeline, technical feasibility and suitability to meet the brief 2.4
Market is evaluated to fit design packages and production design process |
|
3. Develop brand and prototype |
3.1
Research and compare: 3.1.1
techniques and tools 3.1.2
materials and forms of packaging; 3.1.3
visual elements 3.1.4
photography that are appropriate and
available for use in the development of product packaging 3.2
Relationship between the visual elements and materials required is identified 3.3
Research media and findings are organized for use by all relevant
personnel throughout the design development process, updating as required 3.4
Initial discussions and design brief against the findings are evaluated and discussed with
relevant personnel 3.5
Design prototype is produced according to the creative and
printing/technical requirements and ensuring that selection is based on solid understanding of the
characteristics and capabilities of intended
buyers/customers |
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
|
3.6
Product lines are branded, expanded and kept consistent based on visual style created 3.7
Design prototype is evaluated on whether it is able to meet the creative and technical requirements set for the project 3.8
Additional requirements or modifications to the design are identified and implemented |
|
4. Prepare design for
mass/ volume production |
4.1
Final design files and prototype-guide are prepared for mass/volume production 4.2
Appropriate format for saving the graphic is identified given the various elements in the graphic 4.3
Document is checked to ensure correct layout file and that there are no non-printable elements |
|
5. Present design package |
5.1
Understanding of methods for presenting packaging designs to clients is developed 5.2
New design/label is presented and
launched. |
RANGE OF VARIABLES
|
VARIABLE |
RANGE |
|
|
1. Relevant personnel |
May include the following: 1.1
creative/art director 1.2
technical director 1.3
designers 1.4
developers/programmers 1.5
copywriters/editors 1.6
heads of department |
1.7
client 1.8
buyers/customers 1.9
printers 1.10
other specialist creative and technical staff |
|
May include the following: 2.1
boxes/cartons 2.2
bags |
2.3
bottles 2.4
plastics |
|
|
3. Relevant factors |
May include the following: 3.1
Audience 3.2
Budget 3.3
Timeline |
3.4
Production choices 3.5
Materials |
|
4. materials |
May include the following: 4.1
papers/cardboards 4.2
plastic 4.3
textiles 4.4
styrofoam 4.5
actual product being sold |
4.6
corrugated boxes 4.7
wood 4.8
ceramics 4.9
ethnic/native materials |
|
5. visual design and
communication techniques for product packaging |
May include: 5.1
3-D rendering 5.2
drawing sketching 5.3
scanning drawings and photographs 5.4
using image and background generation tools 5.5
established product brand 5.6
prototype |
|
|
6. visual
design and communication tools for product packaging |
May include design tools such as: 6.1
Adobe Photoshop 6.2
Adobe Illustrator |
6.3
Adobe Image Ready 6.4
CorelDraw 6.5
3D software/application |
|
7. elements for product
packaging |
May include the following: 7.1. shape/ form 7.2. colors/ tone 7.3. composition 7.4. proportion 7.5. texture 7.6. dimension 7.6.1.
size 7.6.2.
weight 7.6.3. volume |
7.7. fonts/typography: 7.7.1.
typeface 7.7.2.
type style 7.7.3.
point/ font size 7.8. printed name of product |
|
8. creative and technical
requirements |
May include the following: 8.1. aesthetic look and feel 8.2. portability or ease of
handling 8.3. durability |
8.4. pest resistant 8.5. environment friendly 8.6. originality 8.7. ISO/IPO certified |
EVIDENCE GUIDE
|
1. Critical aspects of
competency |
Assessment must show that the candidate: 1.1
Generate a feasible range of visual design and communication ideas
which respond to the brief and
provide creative solutions to all design issues 1.2
Gathered and compared relevant materials and media based on their
compatibility to the creative and technical specifications of the product packaging 1.3
Apply visual design and communication techniques |
|
2. Underpinning knowledge |
2.1
principles of graphic and visual/ communication design 2.2
characteristics of digital and traditional graphics 2.3
color theory 2.4
familiarity in product packaging forms, materials and technology 2.5
familiarity with pre-press workflow and standards 2.6
knowledge and application of a range of computer design software 2.7
copyright laws, regulations and copyright clearance procedures. |
|
3. Underpinning skills |
3.1
familiarity with the capability of a range of tools and techniques
for vector and raster graphic applications 3.2
skills in 3D design techniques 3.3
ability to review decisions in term of user characteristics and requirements 3.4
planning and product shoots/prototyping 3.5
effective visual communication skills 3.6
understanding the capabilities of other collaborative personnel 3.7
design and drawing skills 3.8
ability to maintain design integrity 3.9
communication and presentation skills |
|
4. Method of assessment |
The assessor must select
two of the following to objectively assess the candidate 4.1
Observation and oral questioning 4.2
Actual demonstration with oral questioning 4.3
Third party report 4.4
Portfolio |
|
5. Resources required for
assessment |
The following must be provided: 5.1
work area 5.2
Industry standard hardware and software application 5.3
Design briefs 5.4
materials for prototyping |
|
6. Context of assessment |
6.1 Competency may be
assessed on the job, off the job or a combination of these. Off the job
assessment must be undertaken in a closely simulated workplace environment. |
UNIT TITLE : DESIGN BOOTH AND PRODUCT/WINDOW
DISPLAYS UNIT CODE : ICT213307
UNIT DESCRIPTOR: This unit covers the
knowledge, skills and attitude required to incorporate the principles of visual
design and communication into the design and production of booth and product/window
displays.
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
1.
Receive and interpret the brief |
1.1
Liaise with the relevant personnel to interpret and identify the objective and
desired outcomes of the booth and product/window displays, considering the
application of visual design and
communication techniques to ensure the creative,
technical and production requirements can be
met 1.2
All relevant
factors which may determine and affect visual design and communication
concepts and application are identified through the breakdown and
interpretation of the brief and
liaison with relevant personnel 1.3
Target user/audience is identified to determine the format
and specifications of the booth and product/window display materials
through discussion with relevant personnel |
|
2. Generate and assess
ideas |
2.1 Range of visual design and
communication ideas which are technically feasible, respond to the brief and
provide creative solutions to all
design issues are generated 2.2 Visual design and
communication ideas are discussed and collaborated, as required, with
relevant personnel to ensure contribution of a range of ideas and creative
solutions to the initial concept 2.3 Creative ideas and
solutions are continuously reflected on and
assessed for implications on budget, timeline, technical feasibility and
suitability to meet the brief |
|
3. Develop design
prototype |
3.1
Research and compare: 3.1.1
techniques and tools for visual design and
communication 3.1.2
range of materials; and 3.1.3
typographical and visual elements that are appropriate and available for use
in the production of booth and product/window displays 3.2
Relationship between the visual elements and environmental factors required are identified 3.3
Organize research media and findings for use by all relevant personnel throughout the
design development process, updating as required 3.4
Initial discussions and design brief against the findings are
evaluated and discussed with relevant personnel 3.5
Design prototype is developed and presented to relevant personnel for approval. |
|
ELEMENT |
PERFORMANCE
CRITERIA Italicized terms are
elaborated in the Range of Variables |
|
4. Produce actual booth
and product/windo w displays |
4.1
Required materials are gathered and sourced based on approved prototype. 4.2
Actual booth and product/window displays are produced and set up in
accordance with selected design techniques and tools ensuring that the creative
and technical requirements of the brief are fulfilled and that all elements
are fully documented for use/reference of all relevant personnel 4.3
Relevant personnel are constantly consulted throughout the production
to ensure harmony and compatibility of the design with technical requirements |
|
5. Evaluate design outcome |
5.1
Design outcome is evaluated on whether it is able to meet the creative and technical
requirements set for the project 5.2
Additional requirements or modifications to the design are identified and implemented |
RANGE OF VARIABLES
VARIABLE RANGE
1. Relevant personnel May
include the following:
1.1
creative/art director
1.2
technical
director
1.3
designers
1.4
carpenters
1.5
architects
1.6
copywriters/editors
1.7
heads of
department
1.8
user/audience/client
1.9
other specialist creative and technical staff
2. Relevant factors May
include the following:
2.1
Budget
2.2
Costing
2.3
Technical
specifications
2.4
Timeframe
3.
4. visual design and communication techniques
for booth and product/window display
5. visual design and communication tools for booth and product/window display
6 visual elements for booth and product/window display
May include the following:
3.1
Floor plans
3.2
Structural systems
3.3
Electrical/wiring requirements
3.4
theme
3.5
materials to be used
3.6
look and
feel
3.7
colors
3.8
dimensions
3.9
shape and
form
May include:
4.1
drawing and sketching
4.2
prototyping
4.3
3D rendering
4.4
Mounting of exhibit
May include design tools such as:
5.1
Adobe Photoshop
5.2
Adobe Illustrator
5.3
Adobe Image Ready
5.4
CorelDraw
5.5
Auto CAD
May include the following:
6.1
colors
6.2
layout/composition
6.3
proportion
6.4
balance
6.5
framing
6.6
line
6.7
texture
6.8
shape
|
VARIABLE |
RANGE |
|
|
6.9
form 6.10 tone 6.11 scale 6.12 lighting 6.13 fonts/typography: 6.13.1
typeface 6.13.2
type style 6.14 point/ font size |
|
May include the following: 6.15 styrofoam 6.16 tarpaulin 6.17 electrical gadgets 6.18 neon lights 6.19 digital displays 6.20 metallic materials 6.21 actual product being displayed 6.22 mannequins 6.23 papers/cardboards 6.24 textiles 6.25 organic materials 6.26 panel systems |
|
|
8.1
Location 8.2
Physical arrangements / layout 8.3
Size 8.4
Lighting 8.5
Power source |
|
|
9. creative and technical
requirements |
9.1. aesthetic look and feel 9.2. pest resistant 9.3. environment friendly 9.4.
originality 9.5.
ingress/egress requirement of exhibit area 9.6. attractiveness of exhibit 9.7. product dressing 9.8. conspicuous/legible tags
and labels 9.9. standard size of booth for
comfort and ease of movement of viewers |
EVIDENCE GUIDE
|
1. Critical aspects of
competency |
Assessment must show that the candidate: 1.1
Generated a feasible range of visual design and communication ideas
which respond to the brief and
provide creative solutions to all design issues 1.2
Gathered and compared relevant materials and media based on their
compatibility to the creative and technical
specifications of the booth and product/window display 1.3
Applied visual design and communication techniques |
|
2. Underpinning knowledge |
2.1
principles of graphic and visual/ communication design 2.2
characteristics of digital and traditional graphics 2.3
basic architecture and interior design 2.4
basic carpentry and electrical installations 2.5
Color theory 2.6
Familiarity in booth and product/window display 2.7
Knowledge on design and trends updates 2.8
knowledge and application of a range of computer design software 2.9
interpretation of creative information and images 2.10
copyright laws, regulations and copyright clearance procedures. |
|
3. Underpinning skills |
3.1
familiarity with the capability of a range of tools and techniques
for producing booth and product/window display 3.2
skills in 3D design techniques 3.3
ability to review decisions in term of user characteristics and requirements 3.4
planning, booth shots and product dressing 3.5
effective visual communication skills 3.6
understanding the capabilities of other collaborative personnel 3.7
drawing and sketching skills 3.8
ability to maintain design integrity 3.9
Running/managing the booth |
|
4. Method of assessment |
The assessor must select
two of the following to objectively assess the candidate 4.1
Observation and Oral Questioning; 4.2
Actual demonstration with oral questioning 4.3
Interview and design presentation 4.4
Third party report 4.5
Portfolio |
|
5. Resources required for
assessment |
The following must be provided: 5.1
exhibit area or workplace 5.2
PC with appropriate software applications for 3D rendering 5.3
Design briefs 5.4
Prototype design materials |
|
6. Context of assessment |
6.1 Competency may be
assessed on the job, off the job or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace environment. |
SECTION 3 TRAINING STANDARDS
These guidelines are set to provide the Technical and Vocational
Education and Training (TVET) providers with information and other important
requirements to consider when designing training programs for Visual Graphic Design NC III.
3.1.
CURRICULUM DESIGN
Course Title: VISUAL GRAPHIC DESIGN NC Level: NC III
Nominal
Training Hours: 64 Hrs (Basic) + 18 Hrs
(Common) + 405 Hrs (Core) Course Description:
This course is designed to develop the basic and common knowledge,
skills, and attitudes of a Visual Graphic Design Provider in accordance with
industry standards.
To obtain
this, all units prescribed for this qualification must be achieved:
BASIC
COMPETENCIES
Unit of Competency Learning Outcomes Methodology Assessment Approach 1. Lead workplace communication 1.1 Communicate
information about workplace processes. ·
Group discussion ·
Role Play ·
Brainstorming ·
Observation ·
Interviews 1.2 Lead workplace discussions. 1.3 Identify and communicate issues arising in the workplace 2. Lead small 2.1 Provide team leadership. ·
Lecture ·
Demonstration teams 2.2 Assign responsibilities ·
Demonstration ·
Case studies among members. 2.3 Set performance ·
Self-paced expectation for team members. 2.4 Supervise team performance 3.
Develop and practice 3.1 Identify relevant
information in planning · Direct
observation ·
Written test ·
Practical/ negotiation skills negotiations 3.2
Participate in negotiations 3.3
Document areas for agreement ·
Simulation/role playing ·
Case studies performance test
(modular)
|
4. Solve workplace problem related
to work |
4.1
Explain the analytical techniques. 4.2
Identify the problem. 4.3 Determine the possible |
· Direct observation · Simulation/role
playing · Case studies |
· Written test · Practical/ performance
test |
|
|
activities |
|
cause/s of the problem. |
|
|
|
5. Use mathematical |
5.1 |
Identify mathematical
tools and techniques to |
· Direct observation · Simulation/role |
· Written test · Practical/ |
|
concepts and techniques 6. Use relevant
technologies |
solve problem 5.2
Apply mathematical procedures/solution 5.3
Analyze results 6.1
Identify appropriate technology 6.2
Apply relevant technology 6.3
Maintain/enhance relevant technology |
playing · Case studies · Direct observation · Simulation/role
playing · Case studies |
performance test · Written test · Practical/ performance
test |
|
COMMON
COMPETENCIES
18
hrs.
|
Unit of Competency |
Learning Outcomes |
Methodology |
Assessment Approach |
|
|
|||
|
1. Apply Quality Standards |
1.1. Asses quality of received materials 1.2. Assess own work 1.3. Engage in quality improvement |
1.
Field trip 2.
Symposium 3.
Problem solving 4.
Film showing 5.
Simulation 6.
Individualize learning 7.
On the job training |
1.
Demonstration and questioning 2.
Observation and questioning 3.
Third party report |
|
2. Perform Computer
Operation |
2.1. Set-up workstation 2.2. Prepare storage media 2.3. Work with files and objects 2.4. Manipulate word processing software 2.5. Manipulate spreadsheet software 2.6. Manipulate customize and database applications 2.6. Utilize the internet 2.7. Maintain computer hardware
and software |
1.
Modular 2.
Film showing 3.
Computer based training (e-learning) 4.
Project method 5.
On the job training |
1.
Demonstration and questioning 2.
Observation and questioning 3.
Third party report 4.
Assessment of output product 5.
Portfolio 6.
Computer based assessment |
CORE
COMPETENCIES
Course Title: VISUAL GRAPHIC DESIGN NC Level: NC III
Nominal Training
Hours: 405 HOURS
Course Description:
This course is designed to develop knowledge, skills, and attitudes of
a Visual Graphics Designer in accordance with industry standards. It covers
core competencies such as developing design concept, creating vector and raster
graphics using graphics applications, applying principles of visual design and
communication to the development of a print and electronic media, product
packaging and to the production of a booth and product/ window displays.
To
obtain this, all units prescribed for this qualification must be achieved:
|
Unit of Competency |
Learning
Outcome |
Methodology |
Assessment Approach |
|
|
1. Develop design |
1.1 |
Receive and interpret |
·
Lecture/ Discussion ·
Practical exercises |
·
Oral questioning ·
Practical demonstration ·
Portfolio |
|
studies |
|
design brief |
||
|
|
1.2 |
Generate and assess ideas |
||
|
|
1.3 |
Conduct research |
||
|
|
1.4 |
Select media materials |
||
|
|
1.5 |
Apply visual design and |
||
|
|
|
communication techniques |
||
|
|
1.6 |
Evaluate design |
||
|
2.
Create vector graphics using graphics applications |
2.1 2.2 2.3 |
Prepare
work environment Set color match between monitor and printer Employ various
graphics application techniques in producing artworks or objects |
·
Lecture/ Discussion ·
Hands-on exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Oral questioning ·
Portfolio |
|
|
2.4 |
Produce
printer-ready graphics |
||
|
3.
Create raster graphics using graphics applications |
3.1 3.2 3.3 |
Balance image
quality and file size Manipulate object/images Use/Modify variable templates |
·
Lecture/ Discussion ·
Practical exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Portfolio ·
Oral questioning |
|
|
3.4 |
Create raster graphics for final media |
||
|
|
3.5 |
Prepare
graphic materials for printing |
||
|
4.
Develop designs for print media |
4.1 4.2 |
Review and
interpret the client brief Prepare the work |
·
Lecture/ Discussion ·
Practical exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Portfolio ·
Oral questioning |
|
|
|
environment |
||
|
|
4.3 |
Arrange elements on page |
||
|
|
4.4 |
Finalize and check quality of |
||
|
|
|
work |
||
|
|
4.5 |
Prepare for final media |
||
|
|
4.6 |
Produce printer-ready mock- |
||
|
|
|
up |
||
|
|
4.7 |
Set command preferences |
||
|
|
|
and color separation options |
||
|
|
|
for the page |
||
|
5.
Develop designs for electronic media |
5.1 5.2 5.3 |
Receive and
interpret the brief Conduct
research Select techniques, tools, delivery platform, and software/ Gather materials |
·
Lecture/ Discussion ·
Practical exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Portfolio ·
Oral questioning |
|
|
5.4 |
Apply visual design and communication techniques |
||
|
|
5.5 |
Evaluate design outcome |
||
|
6.
Develop designs for product packaging |
6.1 6.2 6.3 |
Receive and
interpret the brief Develop
prototype Prepare design for mass/ volume production |
·
Lecture/ Discussion ·
Practical exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Portfolio ·
Oral questioning |
|
7.
Design booth and product/ window display |
7.1 7.2 7.3 7.4 |
Receive and
interpret the brief Develop
design prototype Produce actual booth and product/window displays Evaluate
design outcome |
·
Lecture/ Discussion ·
Practical exercises ·
Simulation ·
Demonstration |
·
Observation ·
Practical demonstration ·
Portfolio ·
Oral questioning |
3.2.
TRAINING DELIVERY
The delivery of
training should adhere to the design of the curriculum. Delivery should be
guided by the 10 basic principles of the competency-based TVET.
·
The
training is based on curriculum developed from the competency standards;
·
Learning
is modular in its structure;
·
Training
delivery is individualized and self-paced;
·
Training
is based on work that must be performed;
·
Training
materials are directly related to the competency standards and the curriculum modules;
·
Assessment
is based in the collection of evidence of the performance of work to the
industry required standard;
·
Training
is based both on and off-the-job components;
·
Allows
for recognition of prior learning (RPL) or current competencies;
·
Training
allows for multiple entry and exit; and
·
Approved
training programs are nationally accredited.
The competency-based TVET system recognizes various types of delivery
modes, both on and off-the-job as long as the learning is driven by the
competency standards specified by the industry. The following training
modalities may be adopted when designing training programs:
·
The
dualized mode of training delivery is preferred and recommended. Thus programs
would contain both in-school and in-industry training or fieldwork components.
Details can be referred to the Dual Training System (DTS) Implementing Rules
and Regulations.
·
Modular/self-paced
learning is a competency-based training modality wherein the trainee is allowed
to progress at his own pace. The trainer facilities the training delivery.
·
Peer
teaching/mentoring is a training modality wherein fast learners are given the
opportunity to assist the slow learners.
·
Supervised
industry training or on-the-job training is an approach in training designed to
enhance the knowledge and skills of the trainee through actual experience in the
workplace to acquire a specific competencies prescribed in the training regulations.
·
Distance
learning is a formal education process in which majority of the instruction
occurs when the students and instructors are not in the same place. Distance
learning may employ correspondence study, or audio, video or computer technologies.
3.3.
TRAINEE ENTRY
REQUIREMENTS
Trainees or students should
possess the following requirements:
·
can
communicate either oral or written;
·
must
be physically and mentally fit to undergo training
·
high
school graduate or equivalent
·
with
basic computer skills; and
·
must
pass the aptitude and artistic/talent determination test
This list does not include specific institutional requirements such as
educational attainment, appropriate work experience, and others that may be
required of the trainees by the school or training center delivering the TVET
program.
3.4.
LIST OF TOOLS, EQUIPMENT AND MATERIALS VISUAL GRAPHIC DESIGN – NC III
Recommended list of tools, equipment
and materials for the training of 25 trainees for Visual Graphic Design – NC
III
|
TOOLS |
EQUIPMENT |
MATERIALS |
||||
|
Qty |
Description |
Qty |
Description |
Qty |
Description |
|
|
|
Operating
system |
|
Computer with at least 17”
monitor |
|
Reference Book |
|
|
|
Internet Browsers
(Netscape Navigator, Internet Explorer, Mozilla, Opera) |
|
Ergonomic computer tables
and chairs |
|
Adobe PDF documents |
|
|
|
LCD Projector |
|
Hand-outs |
|||
|
|
Printer, color (DeskJet or
laser) |
|
CD’s CD ROMs |
|||
|
|
Relevant or equivalent graphic software applications
such as: -
Adobe Photoshop -
Adobe Illustrator -
Adobe In-design -
Adobe Premier -
Adobe After Effects -
Adobe PageMaker -
Adobe FrameMaker -
Adobe Image Ready -
Adobe Acrobat -
CorelDraw -
Gimp -
QuarkXpress -
Microsoft PowerPoint |
|
Scanner |
|
Practice
materials |
|
|
|
Digital
Camera |
|
Various printing media (e.g. photo-paper,
tarpaulin, etc.) |
|||
|
|
Monitor calibrator (optional) |
|||||
|
|
Electronic media ·
Web/online ·
CD- or DVD-based ·
Mobile or hand-held Ã
Cellular phones Ã
MP4 / iPod Ã
PDA Ã
Game consoles · TV (traditional and IP- based) ·
Electronic billboards |
|||||
|
|
Print media |
|||||
|
|
Internet |
|||||
|
|
Printed materials |
|||||
|
|
o
Books and magazines o Newspapers o
Brochures and flyers o
Billboards and tarpaulins |
|||||
|
TOOLS |
EQUIPMENT |
MATERIALS |
|||
|
Qty |
Description |
Qty |
Description |
Qty |
Description |
|
|
-
Corel Ventura -
Macromedia Flash / Flashlite -
Macromedia Director -
Macromedia Dreamweaver -
Macromedia FrontPage -
3D software application Auto CAD |
|
|
|
- Prototype materials
papers/cardboards - plastic - textiles - styrofoam - actual product being sold - corrugated boxes - wood - ceramics - tarpaulin - electrical gadgets - neon lights - digital displays - metallic materials -
actual product being displayed - mannequins - organic materials |
The quantity of tools and equipment to be used for the conduct of
training for this qualification shall depend on the number of students, size of
the class, and/or modality of training. The most important consideration is to
make sure that tools and equipment are adequately provided to all trainees when
needed. The actual list of tools, equipment, machines, supplies and other
materials to be used shall be identified and detailed in the Competency Based
Curriculum (CBC) to be submitted by the TVET provider when registering a course
or training program with TESDA.
Due to the fast-changing nature of the Information and Communications
Technology (ICT) sector, TVET providers are reminded to use and provide their
trainees with the latest technology tools, equipment and materials where
appropriate and applicable.
In cases where there are specialized
tools, equipment and
facilities that are not generally considered standard
requirements or not absolute requisites for training, the industry working
group or TESDA may provide guidelines or specific advice on such matters.
3.5.
TRAINING FACILITIES
The Visual Graphic Design
Workshop must be of concrete structure. Based on class size of 25
student/trainees the space requirements for the teaching/learning and
circulation areas are as follows:
|
TEACHING/LEARNING AREAS |
SIZE IN METERS |
AREA IN SQ. METERS |
QTY |
TOTAL AREA IN SQ. METERS |
|
Lecture Area |
5 x 8 |
40 |
1 |
40 |
|
Computer laboratory |
6 x 8 |
48 |
1 |
48 |
|
Learning Resource Area |
4 x 5 |
20 |
1 |
20 |
|
Wash ,Toilet & Locker Room |
2 x 5 |
10 |
2 |
20 |
|
Total |
128 |
|||
|
Facilities / Equipment /
Circulation** |
|
|
|
37 |
|
Total Area |
165 |
|||
** Area requirement is equivalent to 30% of the
total teaching/learning areas
3.6.
TRAINERS QUALIFICATION VISUAL GRAPHIC DESIGN NC
III TRAINERS’ QUALIFICATION (TQ III)
·
Must
be a holder of Visual Graphic Design NC III or equivalent qualification
·
Must
have undergone training on Training Methodology III (TM III) or equivalent in training/experience
·
Must
be computer literate
·
Must
be physically and mentally fit
·
*Must
have at least 2 years job/industry experience
*Optional. Only when required by
the hiring institution.
3.7.
INSTITUTIONAL
ASSESSMENT
Institutional Assessment is undertaken by trainees to determine their
achievement of units of competency. A certificate of achievement is issued for
each unit of competency.
SECTION 4 NATIONAL ASSESSMENT AND CERTIFICATION
ARRANGEMENTS
4.1
To attain the National Qualification of Visual Graphic Design NC III, the
candidate must demonstrate competency in all the units listed in Section 1. Successful candidates shall be
awarded a National Certificate III level
signed by the TESDA Director General.
4.2
The qualification of Visual Graphic Design NC III may be attained through:
4.2.1
Accumulation of Certificates of Competency
(COCs) in all the following clustered units of
competencies:
4.2.1.1
Developing graphic designs for a print media
4.2.1.2
Developing designs for an electronic media
4.2.1.3
Developing designs for a product packaging
4.2.1.4
Designing a booth and product/window display
Successful candidates shall be awarded a Certificate of Competency (COC) in each
of the core units.
Upon
accumulation and submission of all COCs acquired for all the relevant units of
competency comprising this qualification, an individual shall be issued the
corresponding National Certificate.
4.3
Assessment shall focus on the core units
of competency. The basic and common units shall be integrated or assessed
concurrently with the core units.
4.4
The following are qualified to apply for
assessment and certification:
4.4.1.
Graduate of formal, non-formal, and
informal, including enterprise- based, training programs.
4.4.2.
Experienced workers (wage employed or self employed)
4.5
The
guidelines on assessment and certification are discussed in detail in the
“Procedures Manual on Assessment and Certification” and “Guidelines on the
Implementation of the Philippine TVET Qualification and Certification System
(PTQCS)”.
Receive
and Respond to workplace communication
Work with Others
Demonstrate
Work Values
Participate
in Workplace
Communication
Work in a
Team Environment
Practice
Career Professionalism
Practice
occupational Health and Safety
Procedures
Practice
Housekeeping Procedures (5S)
Lead Workplace Communication
Lead Small
Team
Develop and Practice Negotiation Skills
Solve Problems Related to Work
Activities
Use Mathematical Concepts and Techniques
Use Relevant Technologies
Utilize
Specialized Communication skills
Develop
Team and Individual
Apply
Problem Solving Techniques in the
Workplace
Collect,
Analyze and Organize Information
Plan and
Organize Work
Promote
Environmental Protection
COMPETENCY MAP – INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT)
SECTOR BASIC COMPETENCIES
|
|
Perform Computer Operation |
Apply Quality Standards |
CORE
COMPETENCIES
Visual Graphic Design NC III
|
Communicate Effectively
using the English Language |
Deliver Quality Customer
Service |
Communicate Effectively in
a Customer Contact Center |
Utilize Enterprise/ Company
Technology |
Conduct Contact Center
Campaign |
Provide Specialized Support and Assistance to
Customers |
Manage the Activities of a Contact Center Work Team |
|
Demonstrate Understanding and Knowledge of the
American Culture and Geography |
Perform Basic Computer Operation and Internet
Navigation |
Lead a Contact Center Work
Team |
Use Business Technology |
Use Medical Terminology to
Carry Out Task |
Produce Text from Audio Transcription |
Produce Cleaned-up and
In-betweened Drawings |
|
Review / Edit
Documents |
Manage the Activities of a Work Team |
Lead a Team in Delivering Quality Service |
Produce Over-all Designs for Animation |
Create 2D Models and Images |
Produce 2D Colored Animation |
Produce Key Drawings for Animation |
|
Produce
Background Designs |
Composit and Edit Animation Sequence |
Produce Storyboard for Animation |
Create 3D Models and Images |
Coordinate the Production of Animation |
Use email and search the web using browsers |
Install Computer Systems and Networks |
|
Configure Computer Systems
and Networks |
Diagnose and Troubleshoot
Computer Systems and Networks |
Maintain Computer Systems
and Networks |
Operate a word-processing
application |
Operate a spreadsheet application |
Operate a presentation
package |
Install and maintain a
server |
|
Design
program logic |
Apply
program development approach |
Apply
object-oriented program language skills |
Apply
programming skills in a second language |
Install
network hardware to a network |
Install
software to networked computers |
Install
and configure a network |
|
Determine and confirm
client business expectations and needs |
Create a simple mark-up language document to specification |
Design a website to meet
technical requirements |
Transfer content to a website using commercial
packages |
Determine and apply appropriate development
methodologies |
Ensure website content meets technical protocols and standards |
Build a database |
|
Use
structured query language to create database structures & manipulate data |
Develop detailed technical
design |
Act on and complete change
requests |
Determine and act on client
computing problems |
Provide one -to - one
instruction |
Provide first-level remote
help desk support |
Design pages using a page
layout application |
|
Develop design studies |
Create vector graphics using a graphics
application |
Create raster graphics
using a graphics application |
Develop designs for print media |
Develop designs for electronic media |
Develop designs for product packaging |
Design booth & product/window display |
TR-ICT (Visual Graphic Design NC III) Promulgated
December 2007
GLOSSARY OF TERMS
1.
Additive Color - A color produced by light
falling onto a surface, as compared to subtractive color. An additive color
model involves light emitted directly from a source or illuminant of some
sort. The additive reproduction process usually uses red, green and blue light
to produce the other colors
2.
Anti-alias - The blending of pixel colors
on the perimeter of hard-edged shapes, like type, to smooth undesirable edges (jaggies).
3.
Artwork - All original copy, including
type, photos and illustrations, intended for printing. Also called art.
4.
Bitmap (or raster) image - is one of the two major
graphic types (the other being vector ). Bitmap- based images are comprised of pixels in a
grid. Each pixel or "bit" in the image contains information about the
color to be displayed. Bitmap images have a fixed resolution and cannot be resized without losing image quality. Common
bitmap-based formats are JPEG, GIF, TIFF, PNG, PICT, and BMP. Most bitmap images can be converted to
other bitmap-based formats very easily. Bitmap images tend to have much large
file sizes than vector graphics and they are often compressed to reduce their
size. Although many graphics formats are bitmap-based, bitmap (BMP) is also a
graphic format.
5.
CMYK - Acronym for
cyan-magenta-yellow-black. A color model that describes each color in terms of
the quantity of each secondary color (cyan, magenta,
yellow), and "key" (black) it contains. The CMYK system is
used for printing.
6.
Color Balance - Refers to amounts
of process colors
that simulate the colors of the original
scene or photograph.
7.
Color Correct - Adjust the relationship
among the process colors to achieve desirable
colors.
8.
Color Gamut - Range of hues possible to reproduce using a specific
device, such as a computer screen, or system, such as
four-color process printing.
9.
Color Model - Way of categorizing and
describing the infinite array of colors found in nature.
10.
Color separation - refers to color printing,
is the reproduction of an image or text in color (as opposed to simpler black
and white or monochrome printing). Color printing involves a series of
steps, or transformations, in order to generate a quality color reproduction.
The process of color separation starts by separating the original artwork into
red, green, and blue components (for example by a digital scanner). The next
step is to invert each of these separations. When a negative image of the red
component is produced, the resulting image represents the cyan component of the
image. Likewise, negatives are produced
of the green and blue components to produce magenta
and yellow separations, respectively. This is done
because cyan, magenta, and yellow are subtractive primaries which each represent two of the three additive primaries (RGB) after one additive primary
has been subtracted from white light.
11.
Composition - (1) In typography, the
assembly of typographic elements, such as words and paragraphs, into pages ready for printing. (2) In graphic
design, the arrangement of type, graphics
and other elements on the page.
12.
Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and
manipulating visual content. Although the term often refers to
three-dimensional computer graphics, it also encompasses two-dimensional
graphics and image processing. Computer graphics is often differentiated from
the field of visualization, although the two have many similarities.
13.
Drawing - is a means of making an
image, using any of a wide variety of tools and techniques. It generally involves
making marks on a surface
by applying pressure
from a tool, or moving
a tool across a surface. Common tools are graphite pencils, pen and ink, inked brushes,
wax color pencils, crayons, charcoals, pastels, and markers. Digital tools which simulate the effects of these are also used. The
main techniques used in drawing are: line drawing,
hatching, crosshatching,
random hatching, scribbling, stippling, and blending.
14.
Electronic media - are media that utilize electronics or electromechanical energy for the end user
(audience) to access the content. This is in contrast to
static media (mainly print media), which are most often created electronically, but don't require electronics to be accessed
by the end user in the printed form.
15.
Filters - the color filters filter the light by wavelength range, such that the separate
filtered intensities include
information about the color of light.
16.
Flattening - A Photoshop CS process in which all visible layers are merged into
the background, greatly reducing file size. Flattening an image discards all
hidden layers and fills the remaining transparent areas with white.
17.
Graphic Arts - is a term applied
historically to the art of printmaking and drawing. In contemporary usage it refers to the applied
trade-skills of a graphic designer or print technician. The term can include the
trades of lithography, serigraphy and bindery, among others. Graphic arts as a trade can be traced
back to the first instances of the stamped image or word.
18.
Graphic Design - Arrangement of type and
visual elements along with specifications for paper, ink colors and printing
processes that, when combined, convey a visual
message.
19.
Graphics - Visual elements
that supplement type to make printed messages
more clear or interesting.
20.
Grayscale - A sequence of shades
ranging from black
through white, used in computer
graphics to add detail to images or to represent a
color image on a monochrome output device.
21.
Handheld device - is a pocket-sized computing
device, typically comprising a small visual display screen for user output and
a miniature keyboard or touch screen for user
input.
22.
Hue - A specific color such as
yellow or orange.
23.
Images or picture
- is an
artifact, usually two-dimensional, that has a similar appearance to some subject—usually a physical object or a person. Images
may be two-dimensional, such as a photograph, screen display, and as well as a three-dimensional, such as a statue.
They may be captured by optical devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as
the human eye or water surfaces.
24.
Indexed Color - Indexed formats are formats
which are mapped to a smaller color palette - 256-colours or less. All GIF
images - whose bit depths can range from 1 to 8 - are, by definition, indexed
images. In an indexed image, colors are stored in a palette, which is sometimes
referred to as a color lookup table. The indexed image's palette contains all
of the colors that are available for the image.
25.
Layout - A sample of
the original providing (showing) position of printed work (direction,
instructions) needed and desired.
26.
Layered - In
Photoshop, a layer is a section of information within a file. For example, a
RGB file consists of at least four layers: the combined RGB layer, a Red layer,
a Green layer, and a Blue.
27.
Leading - Amount of space between
lines of type.
28.
Logo (Logotype) - A company, partnership or
corporate creation (design) that denotes a unique entity. A possible
combination of letters and art work to create a "sole" entity symbol
of that specific unit.
29.
Lossless Compression - The process of compressing a
file such that, after being compressed and
decompressed, it matches its original format bit for bit.
30.
Multichannel - Color mode in which each
multiple channel in Photoshop uses 256 levels of gray.
31.
Objects – refers to the vector
shapes, e.g rectangle, rounded shapes, ellipse
and other irregular shapes.
32.
Page layout - is the part of graphic design that deals in the arrangement and style treatment of elements (content)
on a page.
33.
Path - consists of the general
outline of an object. Paths can be open or closed and can be made up of a
combination of straight and curved segments. Open paths are straight or curved
lines which can have varying thickness by stroking the path. Closed paths are shapes which can have a stroked
outline and a filled interior. Paths can also be used
to mask out or clip away portions of another image. These paths are referred to
as clipping paths. Paths in graphics software are generally
creating using a pen tool, Bézier curve tool, or less commonly, a spline or b-spline curve tool.
34.
Printmaking is the process of
making artworks by printing, normally on paper.
35.
Process color - is a subtractive color model, used in color printing, also used to describe the printing process itself.
Though it varies
by print house,
press operator, press manufacturer and press run, ink is typically applied in the order of the acronym.
36.
Proof - Test sheet made to reveal
errors or flaws, predict results on press and record how a printing job is
intended to appear when finished.
37.
Raster graphics – see Bitmap definition.
38.
Resolution - Sharpness of an image on
film, paper, computer screen, disc, tape or other medium.
39.
RGB - Acronym for red-green-blue.
The three colors of light which can be mixed to produce any other color.
Colored images are often stored as a sequence of RGB triplets or as separate
red, green, and blue overlays though this is not the only possible
representation (see CMYK).
40.
Scale - To
enlarge or reduce
a graphic display,
such as a drawing or a photographic image, by adjusting
its size proportionally.
41.
Sharpening
- In Photoshop, a variation of a traditional compositing
technique used to sharpen edges in an image. It is useful for images intended
both for print and online.
42.
Software – computer programs and
procedures concerned with the operation of an information system
43.
Spot color – In offset printing, a spot color is any color generated by an ink (pure
or mixed) that is printed using a single run. The widely-spread offset printing process is composed of four spot colors: Cyan, Magenta, Yellow and
Key (black) commonly referred to as CMYK.
More advanced processes involve the use of six spot colors (hexa-chromatic
process), which add Orange and Green to
the process (termed CMYKOG). The two additional spot colors are added to
compensate for the inefficient reproduction of faint tints using CMYK colors only. However, offset technicians around the world
use the term spot color to mean any color generated by a non-standard offset
ink; such as metallic, fluorescent, spot varnish, or custom hand-mixed
inks.
44.
Stroke – refers to outline of an object.
45.
Subtractive Color - Color produced by light reflected
from a surface, as compared
to additive color. Subtractive color includes hues in
color photos and colors created by inks on
paper.
46.
Tint - Screening or adding white to
a solid color for results of lightening that specific color.
47.
Vector image - is one of the two major
graphic types (the other being bitmap). Vector graphics are made up of many individual
objects. Each of these objects can be defined by mathematical statements and
has individual properties assigned to it such as color, fill, and outline.
Vector graphics are resolution independent because they can be output to the
highest quality at any scale.
48.
Visual arts - are art forms that focus on the creation of works which are primarily visual in
nature, such as painting, photography, printmaking, and filmmaking. Those that involve three-dimensional objects, such as sculpture and architecture, are called plastic arts.
ACKNOWLEDGEMENTS
The Technical
Education and Skills Development Authority (TESDA) wishes to extend thanks and appreciation to the many
representatives of business, industry, academe and government agencies who
donated their time and expertise to the development and validation of these
Training Regulations.
·
THE TECHNICAL EXPERTS PANEL (TEP) MS. JOY I. BACON
Executive Director, BSO Network
Phils., Inc.
MR. IAN BOOTS BAUTISTA
Program Coordinator &
Instructor, Mapua IT Center
MS. ROWENA E. BAGADION
Managing Director, Media Farm,
Inc.
MS. MARIA VICTORIA ILAGAN
Executive Director, ACPI
·
THE PARTICIPANTS IN THE NATIONAL VALIDATION OF
THIS TRAINING REGULATION
o
Animation
Council of the Philippines, Inc. (ACPI)
o
Product
Development and Design Center of the Philippines (PDDCP)
·
THE ANIMATION COUNCIL OF THE PHILIPPINES, INC. (ACPI) MS. GRACE A. DIMARANAN
President, Animation Council of
the Philippines, Inc. (ACPI)
MS. MARIA VICTORIA ILAGAN
Executive Director, Animation
Council of the Philippines, Inc. (ACPI)
·
THE TESDA BOARD - STANDARDS SETTING AND SYSTEMS
DEVELOPMENT COMMITTEE
·
THE MANAGEMENT AND STAFF OF THE TESDA SECRETARIAT
o
Qualifications
and Standards Office (QSO)
·
Competency
Standards Division
·
Curriculum
and Training Aids Division